Revision 0ee053f by Sybren A. Stüvel / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:54 (GMT) |
Cleanup: Clang-Tidy modernize-use-nullptr Replace `NULL` with `nullptr` in C++ code. No functional changes. |
Revision 8cd4776 by Sybren A. Stüvel / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Clang-Tidy: error out when executable not found Stop with an error when the Clang-Tidy executable cannot be found. Without this check, CMake will happily report "Found Clang-Tidy" but with the fallback version (0, 0, 0), when `CLANG_TIDY_EXECUTABLE` points to a non-existing executable. |
Revision f32bde6 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 4a2d7a2 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 67defe8 by Philipp Oeser / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Fix T81997: Subsurf Optimal Display sticks after object conversion When using Optimal Display, some edges are not flagged `ME_EDGEDRAW` | `ME_EDGERENDER`. When the modifier is applied through the UI in the modifier stack this is not an issue because the `modifyMesh` callback is run with `MOD_APPLY_TO_BASE_MESH` (this will effectively turn of Optimal Display). When converting to mesh though, this will just get an evaluated mesh (where the edge flags are still the same as with the subdivision modifier). Now ensure every edge is flagged to draw after conversion. Maniphest Tasks: T81997 Differential Revision: https://developer.blender.org/D9331 |
Revision 81a8523 by Sergey Sharybin / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Clang-Tidy, modernize-make-unique |
Revision 8b808ce by Yevgeny Makarov / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
UI: Improved macOS Application Icon Progress Bar Nicer appearance for the progress bar that is drawn over the application icon during long processes on macOS. Differential Revision: https://developer.blender.org/D9398 Reviewed by Brecht Van Lommel |
Revision b6575fe by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision c4668b75 by Clément Foucault / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Fix T82220 Missing viewport update after manual "HDRI Preview Size" input This is caused by the TAA being reset after the init phase, leading to 1 sample being kept as valid when it is clearly not. To fix this, we run the lookdev validation before TAA init. Reviewed By: Jeroen Bakker Differential Revision: https://developer.blender.org/D9452 |
Revision d6735bf by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision e4c45d0 by Philipp Oeser / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Fix T82251: Outliner Material Drag&Drop missing tree update Caused by rBb077de086e14. Not entirely sure why this was rebuilding the tree prior to above commit, but sending an ND_OB_SHADING notifier is appropriate (and also what the Outliners listener listens to). Maniphest Tasks: T82251 Differential Revision: https://developer.blender.org/D9396 |
Revision f8466b6 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 0a1fc85 by Sergey Sharybin / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Sequencer: Make naming consistent in header and implementation files |
Revision 229849a by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 3900734 by Jacques Lucke / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Revision 408e137 by Richard Antalik / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: remove unused functions |
Revision 46ccaff by Richard Antalik / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
VSE: Don't store proxy images in cache Proxies are expected to be fast to read. Storing them in cache has little to no effect on performance. This change also allows to omit invalidation of cache when user switch between proxies and original media. Reviewed By: sergey Differential Revision: https://developer.blender.org/D9473 |
Revision 63241d2 by Aaron Carlisle / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Render Module: move header files to main directory Move headers files from `render/extern/` to `render/` Part of T73586 |
Revision 787f952 by Richard Antalik / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: whitespace |
Revision 89f62e5 by Aaron Carlisle / Joseph Eagar (sculpt-dev, temp_bmesh_multires, temp_test_sc_keymap) November 7, 2020, 10:53 (GMT) |
Cleanup: Sort includes after recent render module cleanup |
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