Blender Git Statistics -> Branches -> overscan
"Overscan" branch
Total commits : 1
Total committers : 1
First Commit : April 17, 2014
Latest Commit : April 17, 2014
Commits by Date
| Date | Number of Commits | |
|---|---|---|
| April 17, 2014 | 1 | |
Committers
| Author | Number of Commits | 
|---|---|
| Sergey Sharybin | 1 | 
Popular Files
| Filename | Total Edits | 
|---|---|
| render_internal.c | 1 | 
| gpencil_edit.c | 1 | 
| view3d_edit.c | 1 | 
| RE_pipeline.h | 1 | 
| transform_manipulator.c | 1 | 
| depsgraph.c | 1 | 
| pipeline.c | 1 | 
| camera.c | 1 | 
| drawobject.c | 1 | 
| scene.c | 1 | 
Latest commits 
April 17, 2014, 13:11 (GMT)  | 
Initial implementation of overscan rendering For now only affects blender internal renderer and viewport. Currently it's possible to define overscan (in %%) manually or make it so distortion matches the motrack displacement model. Still need to do loads of things in compositor, but it's not such a bad starting point. We can even start a branch for this. Reviewers: dfelinto Differential Revision: https://developer.blender.org/D462  | 
MiikaHweb - Blender Git Statistics v1.06


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