Blender Git Commit Log

All Blender Git commits.

Page: 1150 / 8462

November 6, 2020, 04:00 (GMT)
Cleanup: de-duplicate code for instancing objects when linking

Ref D8843
November 6, 2020, 03:35 (GMT)
Cleanup: doxygen comments
November 6, 2020, 03:25 (GMT)
Cleanup: doxygen comments in ghost

Use colon after parameters, use hash to reference symbols.
November 6, 2020, 01:54 (GMT)
Cleanup: use ELEM macro (>2 args)
November 6, 2020, 01:46 (GMT)
Cleanup: clang-format

Missed this last commit.
November 6, 2020, 01:32 (GMT)
Cleanup: use ELEM macro
November 6, 2020, 01:32 (GMT)
Cleanup: follow our code style for float literals
November 6, 2020, 01:32 (GMT)
Cleanup: use bool argument in BLI_noise
November 6, 2020, 01:32 (GMT)
Cleanup: BLI_noise

Use common prefix as this collided with existing API's (eg BLI_voronoi).

Also expand some non-obvious abbreviations:

- 'g' -> 'generic'
- 'vl' -> 'variable_lacunarity'
- 'V' -> 'v3'
November 6, 2020, 01:32 (GMT)
Cleanup: remove unused BLI_turbulence1

A slightly modified version of BLI_turbulence1, unused for years.
November 6, 2020, 01:32 (GMT)
Cleanup: use snake case for BLI_args API
November 6, 2020, 01:32 (GMT)
Cleanup: remove unused BLI_argsArgv
November 6, 2020, 01:32 (GMT)
Cleanup: use string APPEND/PREPEND

Replace 'set' with 'string(APPEND/PREPEND ...)'.
This avoids duplicating the variable name.
November 6, 2020, 01:32 (GMT)
Cleanup: transform.h comments, use doxy sections
November 6, 2020, 01:32 (GMT)
Cleanup: sort structs, files
November 6, 2020, 01:32 (GMT)
Cleanup: clang-format
November 6, 2020, 01:32 (GMT)
Cleanup: unused variable
November 6, 2020, 01:24 (GMT)
USDPrimIterator class now encapsulates a stage.
November 6, 2020, 00:35 (GMT)
Replace call to BMLog with origco CD layer.

Also fixed SCULPT_HIDE_FACE_SETS. It was 1<<16, which overlaps
SCULPT_DYNTOPO_DETAIL_MANUAL. Changed it to 1<<17. Someone should do
this in master too.
November 6, 2020, 00:28 (GMT)
USD import: bounds checking vertex normal count.

Also added warning messages. A mismatch between the vertex
normal and vertex counts was causing crashes in some cases.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021