Blender Git Commit Log

All Blender Git commits.

Page: 1231 / 8462

October 3, 2020, 08:50 (GMT)
Preferences: remove temp directory initialization for WIN32

Revert 76b1a27f96ffe1ec8c5351f34bcc2b9733b4483e since there is no
reason windows should behave differently to other platforms.

This was added so Windows users wouldn't see "/tmp/" in the UI.

Since then the default temporary directory is a blank string,
leave blank on all systems as Python script authors may accidentally
use this instead of `bpy.app.tempdir`.
October 3, 2020, 08:49 (GMT)
Cleanup: remove unused temp directory initialization

This last worked in v2.27 (2003) where all paths were initialized to "/"
which was still checked to initialize the temp directory.

This hasn't been the case since 932e9e831647604e0b129b55e5ab035
where it changed to "/tmp/", then an empty string (current default).
October 3, 2020, 05:33 (GMT)
LineArt: Use max weight among groups for selection.
October 3, 2020, 04:15 (GMT)
LineArt: Smooth weight option.
October 3, 2020, 03:38 (GMT)
LineArt: Fix uncaught memory leak in stroke generation.
October 3, 2020, 03:34 (GMT)
LineArt: Option for matching input/output vertex group names.
October 3, 2020, 02:57 (GMT)
Merge remote-tracking branch 'origin/master' into lanpr-under-gp
October 3, 2020, 02:57 (GMT)
Merge remote-tracking branch 'origin/master' into gpencil-fading-modifier
Revision 29a8568 by Hans Goudey (master)
October 3, 2020, 02:24 (GMT)
Fix stack use after scope error after recent cleanup

An error adding search to an existing button,
caused by my own error in rBa4aa94c41cb79e9.
October 3, 2020, 02:13 (GMT)
quiet introduced warnings
October 3, 2020, 02:12 (GMT)
fix for missing width and height on dicing camera
October 3, 2020, 02:12 (GMT)
fix typo in mesh tesselation causing an infinite loop
October 3, 2020, 02:12 (GMT)
fix for missing detection of required mesh tesselation
October 3, 2020, 02:12 (GMT)
preserve number of subd faces when copying mesh data, needs a better
way...
October 3, 2020, 02:12 (GMT)
fix crash dereferencing nul pointer
October 3, 2020, 02:12 (GMT)
cleanup, rename num_subd_faces get_num_subd_faces
October 3, 2020, 02:12 (GMT)
Mesh, fix typo in socket declaration for subd_shader
Revision 743eca0 by Hans Goudey (master)
October 2, 2020, 22:11 (GMT)
UI: Create button group if none exists

This makes it unecessary to create a button group when the block
is created, giving more flexibility when creating the first group-- for
example, creating the first button group with special parameters.
Revision 3eab224 by Hans Goudey (master)
October 2, 2020, 22:00 (GMT)
UI: Move button groups from layout to block level

For a future patch (D9006) we need these groups for longer than just the
the layout process, in order to differentiate buttons in panel headers.
It may also be helpful in the future to have a way to access related
buttons added in the same uiLayout.prop call. With this commit, the
groups are stored in and destructed with the uiBlock.
October 2, 2020, 21:25 (GMT)
Cleanup: remove unused code in blend file loading

v2.4x could cancel loading files that warned of being a newer,
unsupported version.

Remove this logic since it's no longer in use.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021