October 3, 2020, 08:50 (GMT) |
Preferences: remove temp directory initialization for WIN32 Revert 76b1a27f96ffe1ec8c5351f34bcc2b9733b4483e since there is no reason windows should behave differently to other platforms. This was added so Windows users wouldn't see "/tmp/" in the UI. Since then the default temporary directory is a blank string, leave blank on all systems as Python script authors may accidentally use this instead of `bpy.app.tempdir`. |
October 3, 2020, 08:49 (GMT) |
Cleanup: remove unused temp directory initialization This last worked in v2.27 (2003) where all paths were initialized to "/" which was still checked to initialize the temp directory. This hasn't been the case since 932e9e831647604e0b129b55e5ab035 where it changed to "/tmp/", then an empty string (current default). |
Revision 43770ad by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 3, 2020, 05:33 (GMT) |
LineArt: Use max weight among groups for selection. |
Revision 9eefbdf by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 3, 2020, 04:15 (GMT) |
LineArt: Smooth weight option. |
Revision bb23151 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 3, 2020, 03:38 (GMT) |
LineArt: Fix uncaught memory leak in stroke generation. |
Revision c28f0e5 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 3, 2020, 03:34 (GMT) |
LineArt: Option for matching input/output vertex group names. |
Revision 6d53c21 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) October 3, 2020, 02:57 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
October 3, 2020, 02:57 (GMT) |
Merge remote-tracking branch 'origin/master' into gpencil-fading-modifier |
October 3, 2020, 02:24 (GMT) |
Fix stack use after scope error after recent cleanup An error adding search to an existing button, caused by my own error in rBa4aa94c41cb79e9. |
October 3, 2020, 02:13 (GMT) |
quiet introduced warnings |
October 3, 2020, 02:12 (GMT) |
fix for missing width and height on dicing camera |
October 3, 2020, 02:12 (GMT) |
fix typo in mesh tesselation causing an infinite loop |
October 3, 2020, 02:12 (GMT) |
fix for missing detection of required mesh tesselation |
October 3, 2020, 02:12 (GMT) |
preserve number of subd faces when copying mesh data, needs a better way... |
October 3, 2020, 02:12 (GMT) |
fix crash dereferencing nul pointer |
October 3, 2020, 02:12 (GMT) |
cleanup, rename num_subd_faces get_num_subd_faces |
October 3, 2020, 02:12 (GMT) |
Mesh, fix typo in socket declaration for subd_shader |
October 2, 2020, 22:11 (GMT) |
UI: Create button group if none exists This makes it unecessary to create a button group when the block is created, giving more flexibility when creating the first group-- for example, creating the first button group with special parameters. |
October 2, 2020, 22:00 (GMT) |
UI: Move button groups from layout to block level For a future patch (D9006) we need these groups for longer than just the the layout process, in order to differentiate buttons in panel headers. It may also be helpful in the future to have a way to access related buttons added in the same uiLayout.prop call. With this commit, the groups are stored in and destructed with the uiBlock. |
October 2, 2020, 21:25 (GMT) |
Cleanup: remove unused code in blend file loading v2.4x could cancel loading files that warned of being a newer, unsupported version. Remove this logic since it's no longer in use. |
|
|
|


Master Commits
MiikaHweb | 2003-2021