Blender Git Statistics -> Branches -> temp-lineart-contained

"Temp-lineart-contained" branch

Total commits : 903
Total committers : 36
First Commit : November 15, 2019
Latest Commit : May 14, 2021 (Today)


Commits by Month

DateNumber of Commits
May, 2021116
April, 202129
March, 2021125
February, 202117
January, 20212
December, 202041
November, 202050
October, 202099
September, 202055
August, 202091
July, 2020145
June, 202066
May, 20202
April, 20200
March, 20200
February, 20202
January, 20200
December, 201910
November, 201953

Latest commits Feed

5 hours 37 min ago
LineArt: Use array instead of array for ba->linked_edge
1 day and 10 hours ago
LineArt: Toggle duplicated edge for types.
1 day and 11 hours ago
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
May 12, 2021, 11:41 (GMT)
LineArt: Option for toggling chaining modes.

Allows switching between image-space and
geometry-space chainin.
May 12, 2021, 02:15 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
May 12, 2021, 02:14 (GMT)
Fix T54339: Shapekey Max value doesn't clamp existing value

Update the "current value" of the Shape Key blend amount when value is
not within the min/max range. New function `rna_ShapeKey_update_minmax`
used to update and clamp the current value.

Reviewed By: mano-wii, lichtwerk, #animation_rigging, sybren

Maniphest Tasks: T54339

Differential Revision: https://developer.blender.org/D11071
May 12, 2021, 02:14 (GMT)
Fix T88180: Enable HQ normal workaround for RX 580X cards.

This needs to be backported to 2.83.
May 12, 2021, 02:14 (GMT)
GPencil: Remove `B` key to create Blank Keyframe in Drawing mode

We have the `I` menu for that. This is part of the old code.
May 12, 2021, 02:14 (GMT)
GPencil: Rename prop `dilate_pixels` to `dilate`

Better avoid units in name.
May 12, 2021, 02:14 (GMT)
Fix T82155: Fade inactive geometry overlay not working with instanced geometry

This enables the overlay for instanced geometry.

After this change, objects that are an instance of the current active
object (which are also being modified in the current active mode) won't
fade, which is different from the previous behavior.

Reviewed By: fclem

Maniphest Tasks: T82155

Differential Revision: https://developer.blender.org/D9362
May 12, 2021, 02:14 (GMT)
Fix T87764: Mem-leak during viewport rendering.

When a scene uses cryptomatte the viewport rendering would lead to a
memory leak. The reason was that all image renders (viewport+final)
activated cryptomatte. But is only used for final rendering.

This patch only activates cryptomatte when doing final rendering.
May 12, 2021, 02:14 (GMT)
Functions: Add materialize methods for generic mutable virtual array

Similar to how `GVArray_For_VArray` implements `materialize_impl` to
forward the work to its non-generic virtual array, we can do the same
thing for the mutable version, `GVMutableArray_For_VMutableArray`.

This commit should have no visible changes, since as far as I can tell
the only user of this class does not implement special materialize
methods anyway.
May 12, 2021, 02:14 (GMT)
Cleanup: Use a helper function for repetitive code

Retrieving data from the component can be done in a separate function
to save some repetition.
May 12, 2021, 02:14 (GMT)
Fix T88060: Expand freezing when deleting a Face Set with multiple loose parts

When checking if the mesh has only one Face Set only the current active
component for expand needs to be checked. Otherwhise other components
that won't be modified by Expand that contain other IDs will be taken
into account, making the Face Set deletion go into an infinite loop.

Reviewed By: JacquesLucke

Maniphest Tasks: T88060

Differential Revision: https://developer.blender.org/D11169
May 12, 2021, 02:14 (GMT)
Fix warning on Apple Clang, missing override specifier

Was giving a warning:
```
BKE_spline.hh:293:35: warning: 'interpolate_to_evaluated_points' overrides a
member function but is not marked 'override' [-Winconsistent-missing-override]
```
May 12, 2021, 02:14 (GMT)
Fix T88145: Dynamic Paint initial color using vertex color not working as expected

Mistake in {rBe48c4d73d378}.

Was using the vertex index as a lookup for the loop color (instead of
the loop index).
(Issue was not present in original D1429 btw).

Maniphest Tasks: T88145

Differential Revision: https://developer.blender.org/D11212
May 12, 2021, 02:14 (GMT)
Cleanup: correct/clarify PlayAnim comments
May 12, 2021, 02:14 (GMT)
Cleanup: unused variable warning
May 12, 2021, 02:14 (GMT)
Compositor: Add vars and methods for easier image looping

These variables and methods should make it easier to loop through buffers elements/pixels. They take into account single element buffers.
Single element buffers can be used for set operations to reduce memory usage.

Usage example: P2078

Reviewed By: #compositing, jbakker

Differential Revision: https://developer.blender.org/D11015
May 12, 2021, 02:14 (GMT)
Enable CLog for GPU test cases.

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By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021