April 24, 2020, 08:29 (GMT) |
T75631: New multires shrinkage problem The old Subdivide button was behaving as if subdivision modifier was applied on top of the multires. This was the source of shrinkage since the behavior of the limit surface: limit surface of a sparse point from another limit surface makes final result appear smaller. The new behavior is based on propagating delta against base mesh's limit surface to the top level. Effectively, this is as if we've sculpted on old top level and then propagated to the new top level. Differential Revision: https://developer.blender.org/D7505 |
April 24, 2020, 08:14 (GMT) |
Merge branch 'blender-v2.83-release' |
April 24, 2020, 08:13 (GMT) |
Fix T75749: UI button text selecting is broken by text offset |
April 24, 2020, 08:13 (GMT) |
Merge remote-tracking branch 'origin/master' into temp-alembic-exporter-T73363-ms2 |
April 24, 2020, 07:41 (GMT) |
Merge branch 'blender-v2.83-release' |
April 24, 2020, 07:39 (GMT) |
Fix edit-mesh selection mode switching causing two undo pushes |
April 24, 2020, 07:28 (GMT) |
Fix edit-mesh moving from edge to face mode with Ctrl held Faces could be selected without any of their edges or vertices selected. |
April 24, 2020, 07:07 (GMT) |
Merge branch 'blender-v2.83-release' |
April 24, 2020, 07:06 (GMT) |
April 24, 2020, 05:52 (GMT) |
Cleanup: declare values for enum types Avoids accidents when adding/removing items from an enum. |
April 24, 2020, 03:28 (GMT) |
Merge branch 'blender-v2.83-release' |
April 24, 2020, 03:26 (GMT) |
Fix T75946: Intersect (knife) doesn't cut all intersections |
April 24, 2020, 02:27 (GMT) |
Merge branch 'blender-v2.83-release' |
April 24, 2020, 02:18 (GMT) |
Fix T63787: Knife intersect crashes |
April 24, 2020, 01:47 (GMT) |
Cleanup: correct printf warnings for bmesh interesect debugging |
April 24, 2020, 01:43 (GMT) |
Cleanup: remove unused arg, clang-format |
April 23, 2020, 21:08 (GMT) |
Merge branch 'blender-v2.83-release' |
April 23, 2020, 21:07 (GMT) |
GPU: Add Polyline shader (wide line emulation) This new shader is able to emulate smooth wide lines drawing using a geometry shader. This shader needs viewportSize and lineWidth uniforms to be set. There is multiple variants to replace the usage of wide lines for most shaders. This patch only fix the gizmo_types files and the navigation gizmo. Other areas could be fixed afterward, I just limited the patch size. Fix T57570. Reviewed By: billreynish Differential Revision: https://developer.blender.org/D7487 |
April 23, 2020, 20:21 (GMT) |
Fix T73741 Grid Floor render on top of Wireframe objects Go for a bias towards background to avoid loosing wireframe objects. |
April 23, 2020, 19:50 (GMT) |
Fix T74173 Assert when scaling camera in viewport to zero |
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Master Commits
MiikaHweb | 2003-2021