Blender Git Commit Log

All Blender Git commits.

Page: 2601 / 8462

April 1, 2019, 13:33 (GMT)
Cleanup: Spelling
April 1, 2019, 13:13 (GMT)
Cycles: Creating extra passes for adaptive sampling only when it's actually enabled.
April 1, 2019, 13:11 (GMT)
Cycles: Fixed OpenCL kernel build.
April 1, 2019, 13:11 (GMT)
Cycles: Improved adaptive sampling for CUDA, some more refactoring.
April 1, 2019, 13:11 (GMT)
Cycles: Cleanup, removed unused #define.
April 1, 2019, 13:06 (GMT)
Cycles: Preventing divisoin by zero in adaptive sampling error function
April 1, 2019, 13:06 (GMT)
Cycles: Some refactoring of adapive sampling code.
April 1, 2019, 13:01 (GMT)
Cycles: Improved PMJ+denoising by properly splitting shadow buffers.
April 1, 2019, 13:01 (GMT)
Cycles: Improved denoising with adaptive sampling.
April 1, 2019, 13:01 (GMT)
Cycles: Fixed some warnings.
April 1, 2019, 13:01 (GMT)
Cycles: Fixed AOVs with adaptive sampling, wrong flags was being used
April 1, 2019, 13:01 (GMT)
Cycles: Fixed some more AOVs when used with adaptive sampling
April 1, 2019, 13:01 (GMT)
Cycles: Removed obsolte buffers flag
April 1, 2019, 13:01 (GMT)
Cycles: Added automatic settings for adaptive sampling.
April 1, 2019, 13:01 (GMT)
Cycles: Adaptive sampling now rescales Cryptomatte passes correclty.
April 1, 2019, 13:01 (GMT)
Merge remote-tracking branch 'origin' into cycles_adaptive_sampling

# Conflicts:
# intern/cycles/device/opencl/opencl_base.cpp
# intern/cycles/device/opencl/opencl_mega.cpp
# intern/cycles/kernel/kernels/opencl/kernel.cl
April 1, 2019, 12:57 (GMT)
Cycles: Moved the box filter for adaptive sampling to separate file
April 1, 2019, 12:52 (GMT)
Merge branch 'master' into filebrowser_redesign
April 1, 2019, 12:49 (GMT)
Tweak behavior of object.to_mesh()

- Passing original object with apply_modifiers=false will give a
non-modified non-deformed mesh.
The result mesh will point to datablocks from the original "domain". For
example, materials will be original.

- Passing original object with apply_modifiers=true will give a mesh which
has all modifiers applied.
The result mesh will point to datablocks from the original "domain". For
example, materials will be original.

- Passing evaluated object will ignore apply_modifiers argument, and the
result always contains all modifiers applied.
The result mesh will point to an evaluated datablocks. For example,
materials will be an evaluated IDs from the dependency graph.

Fixes T62916: Applying boolean modifier does not set material properly

Differential Revision: https://developer.blender.org/D4604
April 1, 2019, 12:48 (GMT)
Initially split filename and directory-path into two regions
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021