Blender Git Commit Log

All Blender Git commits.

Page: 2892 / 8462

November 7, 2018, 00:52 (GMT)
Cleanup: renmae ePaintTexture(Projective) -> 3D

Matches ePaintTexture2D, less verbose.
November 7, 2018, 00:42 (GMT)
Paint: paint.brush_select now supports gpencil

Replace grease pencil specific brush select operator.
November 6, 2018, 23:54 (GMT)
Paint: update shortcut detection for new logic
November 6, 2018, 23:43 (GMT)
UI: Fix hard to see unselected channel name in Graph Editor.

And unify colors with the Dope Sheet.
November 6, 2018, 23:19 (GMT)
GPU: Make node texture "Blend" parameter interactive.

This parameter is only used for Box projection type.
November 6, 2018, 23:19 (GMT)
Workbench: Improve volume render by removing noise using temporal AA
November 6, 2018, 23:19 (GMT)
Workbench: Fix volumetric blending leading to corrupted render results

Use simpler premultiplied blending.
November 6, 2018, 23:19 (GMT)
Workbench: Fix non transparent background in viewport render
November 6, 2018, 23:19 (GMT)
Eevee: Wireframe: Increase precision a bit

Take the full derivative and compute its length instead of using fwidth.
November 6, 2018, 23:19 (GMT)
Eevee: Make Normal node interactive

Before it was triggering shader recompilation. Include small cleanup/opti.
November 6, 2018, 23:19 (GMT)
GPU: Fix wrong socket value struct

This was causing bad behavior of the node Normal.
November 6, 2018, 23:19 (GMT)
Eevee: Fix non normalized Normals in BSDFs and Layer Weight

Although the normal was normalized when evaluating the lighting, the normal
is often used for other purpose. In this case using the non normalized
normal maybe the source of errors.
November 6, 2018, 23:19 (GMT)
GPU: Cleanup: Vectorize operations and use MADD
November 6, 2018, 23:19 (GMT)
Eevee: Improve Hashed Alpha transparency by reducing noise size

This only affect renders and static viewport accumulation.
It reduces helps reduce noise when lots of half transparent surfaces
overlaps.
November 6, 2018, 23:19 (GMT)
Eevee: Support monochromatic Transparent BSDF correctly

This fits Cycles better even if it is only for grey scale values. This only
work if the blend mode is Alpha Blend or Alpha Hashed.
November 6, 2018, 22:43 (GMT)
Cleanup: naming (inconsistent paint_mode term)
November 6, 2018, 22:24 (GMT)
feature: Collada: Added initial support for texture import
November 6, 2018, 21:43 (GMT)
Cleanup: use BKE_brush_tool_get/set macros

Also add API call WM_toolsystem_ref_sync_from_context
(was in rna_workspace_api.c)
November 6, 2018, 21:43 (GMT)
Paint: bring back brush switching

Was temporarily replace with code that used the tool-system,
bring back logic which cycles and toggles brushes.

Tool slots are used for the initial brush,
after that toggle or cycle is used.
November 6, 2018, 21:43 (GMT)
Paint: fix for creating duplicate brushes

Setting the tool added a brush if none was found
but wasn't checking for existing brushes.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021