November 7, 2018, 00:52 (GMT) |
Cleanup: renmae ePaintTexture(Projective) -> 3D Matches ePaintTexture2D, less verbose. |
November 7, 2018, 00:42 (GMT) |
Paint: paint.brush_select now supports gpencil Replace grease pencil specific brush select operator. |
November 6, 2018, 23:54 (GMT) |
Paint: update shortcut detection for new logic |
November 6, 2018, 23:43 (GMT) |
UI: Fix hard to see unselected channel name in Graph Editor. And unify colors with the Dope Sheet. |
November 6, 2018, 23:19 (GMT) |
GPU: Make node texture "Blend" parameter interactive. This parameter is only used for Box projection type. |
November 6, 2018, 23:19 (GMT) |
Workbench: Improve volume render by removing noise using temporal AA |
November 6, 2018, 23:19 (GMT) |
Workbench: Fix volumetric blending leading to corrupted render results Use simpler premultiplied blending. |
November 6, 2018, 23:19 (GMT) |
Workbench: Fix non transparent background in viewport render |
November 6, 2018, 23:19 (GMT) |
Eevee: Wireframe: Increase precision a bit Take the full derivative and compute its length instead of using fwidth. |
November 6, 2018, 23:19 (GMT) |
Eevee: Make Normal node interactive Before it was triggering shader recompilation. Include small cleanup/opti. |
November 6, 2018, 23:19 (GMT) |
GPU: Fix wrong socket value struct This was causing bad behavior of the node Normal. |
November 6, 2018, 23:19 (GMT) |
Eevee: Fix non normalized Normals in BSDFs and Layer Weight Although the normal was normalized when evaluating the lighting, the normal is often used for other purpose. In this case using the non normalized normal maybe the source of errors. |
November 6, 2018, 23:19 (GMT) |
GPU: Cleanup: Vectorize operations and use MADD |
November 6, 2018, 23:19 (GMT) |
Eevee: Improve Hashed Alpha transparency by reducing noise size This only affect renders and static viewport accumulation. It reduces helps reduce noise when lots of half transparent surfaces overlaps. |
November 6, 2018, 23:19 (GMT) |
Eevee: Support monochromatic Transparent BSDF correctly This fits Cycles better even if it is only for grey scale values. This only work if the blend mode is Alpha Blend or Alpha Hashed. |
November 6, 2018, 22:43 (GMT) |
Cleanup: naming (inconsistent paint_mode term) |
November 6, 2018, 22:24 (GMT) |
feature: Collada: Added initial support for texture import |
November 6, 2018, 21:43 (GMT) |
Cleanup: use BKE_brush_tool_get/set macros Also add API call WM_toolsystem_ref_sync_from_context (was in rna_workspace_api.c) |
November 6, 2018, 21:43 (GMT) |
Paint: bring back brush switching Was temporarily replace with code that used the tool-system, bring back logic which cycles and toggles brushes. Tool slots are used for the initial brush, after that toggle or cycle is used. |
November 6, 2018, 21:43 (GMT) |
Paint: fix for creating duplicate brushes Setting the tool added a brush if none was found but wasn't checking for existing brushes. |
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Master Commits
MiikaHweb | 2003-2021