Blender Git Statistics -> Developers -> pablovazquez
Pablo Vazquez (pablovazquez)
Total Commits : 281
Master Commits : 277
Branch Commits : 4
First Commit : December 22, 2012
Latest Commit : January 13, 2021
Commits by Month
Date | Number of Commits | |
---|---|---|
January, 2021 | 1 | |
December, 2020 | 4 | |
November, 2020 | 3 | |
October, 2020 | 3 | |
September, 2020 | 1 | |
August, 2020 | 2 | |
July, 2020 | 0 | |
June, 2020 | 1 | |
May, 2020 | 4 | |
April, 2020 | 2 | |
March, 2020 | 0 | |
February, 2020 | 0 | |
January, 2020 | 0 | |
December, 2019 | 0 | |
November, 2019 | 0 | |
October, 2019 | 0 | |
September, 2019 | 6 | |
August, 2019 | 0 | |
July, 2019 | 1 | |
June, 2019 | 0 | |
May, 2019 | 22 | |
April, 2019 | 2 | |
March, 2019 | 4 | |
February, 2019 | 19 | |
January, 2019 | 6 | |
December, 2018 | 2 | |
November, 2018 | 47 | |
October, 2018 | 9 | |
September, 2018 | 0 | |
August, 2018 | 11 | |
July, 2018 | 68 | |
June, 2018 | 26 | |
May, 2018 | 15 | |
April, 2018 | 0 | |
March, 2018 | 0 | |
February, 2018 | 0 | |
January, 2018 | 2 | |
December, 2017 | 0 | |
November, 2017 | 0 | |
October, 2017 | 0 | |
September, 2017 | 1 | |
August, 2017 | 0 | |
July, 2017 | 1 | |
June, 2017 | 0 | |
May, 2017 | 1 | |
April, 2017 | 0 | |
March, 2017 | 0 | |
February, 2017 | 0 | |
January, 2017 | 0 | |
December, 2016 | 0 | |
November, 2016 | 0 | |
October, 2016 | 0 | |
September, 2016 | 0 | |
August, 2016 | 0 | |
July, 2016 | 0 | |
June, 2016 | 0 | |
May, 2016 | 0 | |
April, 2016 | 0 | |
March, 2016 | 0 | |
February, 2016 | 0 | |
January, 2016 | 0 | |
December, 2015 | 0 | |
November, 2015 | 0 | |
October, 2015 | 0 | |
September, 2015 | 0 | |
August, 2015 | 0 | |
July, 2015 | 0 | |
June, 2015 | 0 | |
May, 2015 | 0 | |
April, 2015 | 0 | |
March, 2015 | 0 | |
February, 2015 | 0 | |
January, 2015 | 1 | |
December, 2014 | 0 | |
November, 2014 | 0 | |
October, 2014 | 1 | |
September, 2014 | 0 | |
August, 2014 | 0 | |
July, 2014 | 0 | |
June, 2014 | 0 | |
May, 2014 | 1 | |
April, 2014 | 1 | |
March, 2014 | 0 | |
February, 2014 | 0 | |
January, 2014 | 0 | |
December, 2013 | 0 | |
November, 2013 | 0 | |
October, 2013 | 0 | |
September, 2013 | 0 | |
August, 2013 | 0 | |
July, 2013 | 0 | |
June, 2013 | 0 | |
May, 2013 | 1 | |
April, 2013 | 0 | |
March, 2013 | 3 | |
February, 2013 | 2 | |
January, 2013 | 4 | |
December, 2012 | 3 |
Commit Distribution
Favourite Files
Filename | Total Edits |
---|---|
space_view3d.py | 38 |
userdef_default_theme.c | 29 |
space_topbar.py | 15 |
space_sequencer.py | 10 |
properties_render.py | 10 |
rna_space.c | 10 |
properties_particle.py | 9 |
ui.py | 7 |
blender_light.xml | 6 |
interface_widgets.c | 6 |
File Changes
Action | Total | Per Commit |
---|---|---|
Added | 10 | 0.0 |
Modified | 383 | 1.4 |
Deleted | 16 | 0.1 |
Code Changes
Action | Total | Per Commit |
---|---|---|
Lines Added | 4 403 | 15.8 |
Lines Removed | 3 084 | 11.1 |
Latest commits 
January 13, 2021, 16:17 (GMT) |
UI: Use gray color for float sockets in nodes The shade is too close to RGBA sockets. Related to T82689 |
December 9, 2020, 20:09 (GMT) |
UI: Update theme to match Shader nodes category color with socket color The change to match socket color and category was already done, but it was missing versioning code to update the theme on load. Fixes T83500 (already closed as invalid, but this would solve the non-matching colors) Reviewed by Hans Goudey (HooglyBoogly) |
December 3, 2020, 19:21 (GMT) |
UI: Fix Node Groups color in Geometry Nodes Node Groups didn't have a category assigned so they looked like inputs (red) instead of the Node Group theme color (green by default). |
December 2, 2020, 14:38 (GMT) |
UI: update node socket colors Note: This also changes the Shader socket color, to match "Shading" in the Outliner. Theme update for shader nodes will be committed separately. Ref T82689. |
December 2, 2020, 14:38 (GMT) |
Revision 683041f by Pablo Vazquez (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 27, 2020, 18:25 (GMT) |
Revision 39ee0a5 by Pablo Vazquez (geometry-nodes, geometry-nodes-distribute-points, geometry-nodes-mix-attributes, geometry-nodes-point-separate-node, temp-geometry-nodes-distribute-points-cleanup) November 27, 2020, 18:07 (GMT) |
UI: Update node socket colors Note: This also changes the Shader socket color, to match "Shading" in the Outliner. Theme update for shader nodes will be committed separately. Related to T82689 |
November 4, 2020, 13:27 (GMT) |
UI: avoid using "loc/rot", use full words instead. |
October 19, 2020, 22:48 (GMT) |
UI: In-line layout for Empty Image Transparency No need for a sub-panel with a single property (same as mesh normals auto-smooth, camera passepartout, etc). |
October 19, 2020, 22:12 (GMT) |
UI: Sort "Volume to Mesh" and "Mesh to Volume" in alphabetical order |
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