December 19, 2017, 11:52 (GMT) |
Tracking: Fix possible numerical overflow |
December 19, 2017, 11:51 (GMT) |
Fix T53523: Keyframes for Marker weight stay, even if the track itself is deleted Was using wrong prefix for the RNA path fix. |
December 19, 2017, 11:50 (GMT) |
BoundBox recalc for groom. |
December 19, 2017, 11:48 (GMT) |
Tracking: Use new RNA path utility functions |
December 19, 2017, 11:46 (GMT) |
Serialization for groom internals. |
December 19, 2017, 11:45 (GMT) |
Tracking: Add utility function to get RNA path for given track |
December 19, 2017, 11:37 (GMT) |
Depsgraph: Fix nexted node trees being tagged with wrong flag |
December 19, 2017, 11:33 (GMT) |
Stub edit data for groom. |
December 19, 2017, 11:22 (GMT) |
Tracking: Remove duplicated functions |
December 19, 2017, 11:18 (GMT) |
Tracking: Add plane tracks equivalents to previous commit |
December 19, 2017, 11:14 (GMT) |
Tracking: Add utility function to get tracks list for given track |
December 19, 2017, 11:13 (GMT) |
Tracking: Add utility function to find tracking object from a given track |
December 19, 2017, 10:53 (GMT) |
Cleanup: Don't use camel case for variable names |
December 19, 2017, 10:46 (GMT) |
Fix T53400: DEG tagging is freeing Irradiance Grid when selecting objects Ignore selection related recalc in Eevee ID update callback. |
December 19, 2017, 10:37 (GMT) |
Depsgraph: Rework tagging and flushing routines The goal is: have id->recalc flags set to components which got changed. To make it possible for render engines to check on a more granular basis what changed in the object. For example, is it a transform which changed or is it just some ID property changed which has nothing to do with rendering. The tricky part is: we don't want duplicated logic in tagging and flushing. In order to avoid this duplication, we store ID recalc flag in the component node type information. That type information could easily be accessed by both tagging and flushing routines. Remaining part of the changes are related on changing the way how tagging works. The new idea here is to have utility function which maps update tag to a component. This way we can easily set ID recalc flags right away. Without any duplication of ID recalc flags set in multiple flag handler functions. With all this being said, there should be no user measurable difference for now, it's a gigantic basement for some upcoming work and fixes. |
December 19, 2017, 10:37 (GMT) |
Depsgraph: Preliminary work to make components to ID recalc flags |
December 19, 2017, 10:36 (GMT) |
Add more granular ID recalc bits Only bits for now, unused. Just to keep upcoming patches smaller. |
December 19, 2017, 10:30 (GMT) |
Stub displist function for groom. |
December 19, 2017, 10:28 (GMT) |
Tentative DNA structs for groom internals. |
December 19, 2017, 09:05 (GMT) |
Merge branch 'master' into blender2.8 |
|
|
|


Master Commits
MiikaHweb | 2003-2021