Revision 6d2cc37 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-voxel, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 22:15 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-voxel # Conflicts: # source/blender/blenkernel/BKE_node.h |
Revision 7a2994a by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 22:11 (GMT) |
- reverted unneeded change |
Revision 326d86f by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 22:07 (GMT) |
Merge remote-tracking branch 'origin/soc-2021-porting-modifiers-to-nodes-remesh-blocks' into soc-2021-porting-modifiers-to-nodes-remesh-blocks # Conflicts: # source/blender/nodes/geometry/nodes/node_geo_remesh_blocks.cc |
Revision 17b7cbe by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 22:06 (GMT) |
- changes based on Review by Jacques Lucke (JacquesLucke) |
Revision 94210c3 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 21:51 (GMT) |
- changes based on Review by Jacques Lucke (JacquesLucke) |
July 30, 2021, 19:57 (GMT) |
Compositor: Full frame input nodes Adds full frame implementation to "Bokeh Image" node, "Track Position" node and `SetVectorOperation`. The other nodes in "Input" submenu are implemented separately. No functional changes. --- Note: These nodes are very similar to already reviewed nodes. The patch is meant for a quick look before committing. Differential Revision: https://developer.blender.org/D12090 |
Revision 9d2342f by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-remesh-blocks, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 19:11 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-remesh-blocks |
July 30, 2021, 19:08 (GMT) |
Cleanup: Simplify logic, follow style guide for integer types - Use `int` instead of `unsigned int` for mesh indices - Use C++ types (Array, float3, IndexRange) - Use range based for loops |
Revision 86e359b by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 19:07 (GMT) |
- reverted unrelated changes |
Revision 4c8def9 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 19:02 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate # Conflicts: # source/blender/blenkernel/BKE_node.h # source/blender/blenloader/intern/versioning_defaults.c # source/blender/editors/asset/intern/asset_filter.cc # source/blender/editors/interface/interface.c # source/blender/editors/interface/view2d_draw.c # source/blender/freestyle/intern/winged_edge/Curvature.cpp # source/blender/makesdna/DNA_fluid_types.h # source/blender/python/intern/bpy_props.c # source/blender/windowmanager/WM_types.h # source/blender/windowmanager/intern/wm_dragdrop.c |
Revision 5e19832 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 30, 2021, 18:50 (GMT) |
- changes based on Review by Jacques Lucke (JacquesLucke) and feedback by Miro Horv�th (dreamak). |
July 30, 2021, 18:28 (GMT) |
Fix build error in debug builds and uninitialized structs This BMesh iterator hadn't been used in C++ code yet, and needed a macro for a proper cast. The parameter structs need to be initialized when declared without designated initializers. |
July 30, 2021, 18:20 (GMT) |
Compositor: Fix wrong number of threads during constant folding The variable was uninitialized at that point of execution. |
July 30, 2021, 18:20 (GMT) |
Cleanup: unneeded default constructor definitions |
July 30, 2021, 18:20 (GMT) |
Compositor: Buffer iterators tests See D11882 for a description of the iterators. Reviewed By: jbakker Differential Revision: https://developer.blender.org/D12001 |
July 30, 2021, 18:18 (GMT) |
Assets: Rename "Mark Asset" operator to "Mark as Asset" This naming change was agreed on during the asset workshop. See https://code.blender.org/2021/06/asset-browser-workshop-outcomes/#terms-definitions. |
July 30, 2021, 17:41 (GMT) |
UI: Move Mark/Clear asset out of ID Data in Outliner context menu They are now always shown in the top-level of the Outliner context menu. Having them in the ID Data submenu was just a hassle to work with, and often confusing to users - even if technically correct (the asset status is part of the ID data). Part of T82680. |
July 30, 2021, 17:15 (GMT) |
Cleanup: Move remesh files to C++ This will be helpful for some cleanups I'd like to do, including removing the unecessary C API for OpenVDB and unifying some attribute transfer code. |
July 30, 2021, 17:07 (GMT) |
Fix incorrect poll function used for file path dropping The operator to drop file paths into the File Browser was just checking if there's an active window. This wasn't really an issue since the operator was only used as drop-operator for the File Browser. But the operator would show up in the operator search. Plus, for asset browsing, we'll also have to check the file browsing mode, so the more specific poll function will be needed. |
July 30, 2021, 17:07 (GMT) |
Assets: Disable File Browser only operators for asset browsing These operators shouldn't be available in the Asset Browser. https://developer.blender.org/T83556 Added a comment to each operator poll assignment to explicitly mention the intention. That should also remind devs to decide if the operator should apply for both file & asset browsing when copy & pasting operator definition code. |
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