November 26, 2019, 14:50 (GMT) |
Merge branch 'asset-uuid' into asset-engine |
Revision 2563953 by Bastien Montagne (asset-engine, asset-engine--archived, asset-uuid, asset-uuid--archived) November 26, 2019, 14:49 (GMT) |
Merge branch 'master' into asset-uuid |
November 25, 2019, 17:11 (GMT) |
Merge branch 'asset-uuid' into asset-engine Conflicts: source/blender/blenkernel/BKE_asset_engine.h source/blender/blenkernel/intern/asset_engine.c source/blender/blenloader/BLO_readfile.h source/blender/makesdna/DNA_ID.h source/blender/makesdna/DNA_space_types.h source/blender/makesrna/RNA_access.h source/blender/makesrna/intern/rna_ID.c source/blender/makesrna/intern/rna_asset.c |
November 25, 2019, 16:55 (GMT) |
Merge branch 'master' into asset-engine |
Revision bc13ceb by Bastien Montagne (asset-engine, asset-engine--archived, asset-uuid, asset-uuid--archived) November 25, 2019, 16:54 (GMT) |
Merge branch 'master' into asset-uuid |
Revision 0eda3ba by Bastien Montagne (asset-engine, asset-engine--archived, asset-uuid, asset-uuid--archived) November 25, 2019, 16:42 (GMT) |
Add 'asset uuid' to IDs. This commit is a subset of the asset-engine branch, only adding the uuid struct to data-blocks, with a basic minimal RNA/Python API to use it. it does not contain anything regarding asset engines and asset management itself. Besides being a first step towards full integration of asset engine work into master, it is also the 'minimal requirement' from the studio here for next Cosmos production pipeline (regarding own in-house management tools). |
November 25, 2019, 15:07 (GMT) |
Merge branch 'master' into asset-engine |
November 18, 2019, 11:37 (GMT) |
Merge branch 'master' into asset-engine |
November 7, 2019, 15:25 (GMT) |
Merge branch 'master' into asset-engine |
November 6, 2019, 16:08 (GMT) |
AssetUUID: add basic default init value for asset part of it to rna creator. Reauest from Cosmos pipeline R&D team. |
November 6, 2019, 15:52 (GMT) |
AssetUUID: add basic search for Asset UUIDs in current .blend file. Needed for Cosmos pipeline R&D. |
November 5, 2019, 13:37 (GMT) |
Initial basic support for assets definition in .blend file itself, and RNA api access. This still *very* basic, but should be usable as proof of concept for Cosmos pipeline tests... Note that the question of where to put all asset metadata remains open, we could extend AssetUUID struct, and/or add support of IDProps to it, or just use some special-named IDProp in IDs themselves (like the _RNA_UI thing for custo; props UI settings...). |
November 5, 2019, 13:35 (GMT) |
Merge branch 'master' into asset-engine Conflicts: release/scripts/startup/bl_ui/space_filebrowser.py source/blender/editors/space_file/file_ops.c |
October 14, 2019, 19:14 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/blenloader/intern/versioning_280.c source/blender/editors/space_file/file_ops.c |
October 10, 2019, 09:02 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/blenloader/intern/versioning_280.c source/blender/editors/space_file/filesel.c |
September 30, 2019, 09:34 (GMT) |
Merge branch 'master' into asset-engine |
September 19, 2019, 18:51 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/blenloader/intern/writefile.c source/blender/windowmanager/WM_api.h source/blender/windowmanager/intern/wm_files_link.c |
September 12, 2019, 13:45 (GMT) |
Merge branch 'master' into asset-engine Note: reworking filebrowser UI is still TODO. Conflicts: release/scripts/startup/bl_ui/space_filebrowser.py source/blender/blenloader/intern/versioning_280.c source/blender/editors/include/ED_fileselect.h source/blender/editors/space_file/file_draw.c source/blender/editors/space_view3d/space_view3d.c |
September 5, 2019, 07:46 (GMT) |
Merge branch 'master' into asset-engine |
September 5, 2019, 07:24 (GMT) |
Merge branch 'master' into asset-engine |
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