August 7, 2016, 19:19 (GMT) |
Merge branch 'master' into asset-engine |
August 7, 2016, 08:25 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/windowmanager/WM_api.h |
August 2, 2016, 14:48 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/windowmanager/intern/wm_files_link.c |
July 26, 2016, 13:31 (GMT) |
Merge branch 'master' into asset-engine |
July 25, 2016, 15:37 (GMT) |
Changed most of ID_IS_LINKED_foo checks as needed. Basically, due to new 'virtual' libraries & 'path' assets, we consider those 'virtualmy linked' IDs as: * Local for editing purpose (i.e. they are editable). * Linked for datablock management purposes (i.e. they can be made local, etc.). Note: all this is more like a quick hack to test 'file-based' asset repositories (like cloud) in comming weeks. I really do not think we should use that in the end, an full-featured 'overriding ID' system (as proposed in replacement of proxies for 2.8) would be much saner imho. |
July 25, 2016, 14:42 (GMT) |
Merge branch 'master' into asset-engine |
July 25, 2016, 13:07 (GMT) |
Merge branch 'master' into asset-engine |
July 24, 2016, 16:13 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/windowmanager/intern/wm_files_link.c |
July 24, 2016, 13:58 (GMT) |
Some more small fixes regarding ID/library asset handling. |
July 16, 2016, 13:54 (GMT) |
Add more macros to differentiate actual linked datablocks from 'virtually' linked ones (assets only). Not yet used in code. |
July 16, 2016, 13:39 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/windowmanager/intern/wm_init_exit.c |
July 7, 2016, 13:15 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/blenloader/intern/readfile.c |
July 2, 2016, 13:30 (GMT) |
Merge branch 'master' into asset-engine |
June 30, 2016, 11:02 (GMT) |
Fix memleak whene deleting IDs with uuid! |
June 30, 2016, 08:44 (GMT) |
Add utility to print UUID (could make it nicer, but for now will do). |
June 30, 2016, 08:41 (GMT) |
Reduce re-allocation while fetching UUIDs per asset engine (asset reload area). |
June 29, 2016, 20:38 (GMT) |
Split Library/ID asset-related management into own library_asset file. This is specific enough to deserve its own file imho, and though rather small currently, it's likely to grow... |
June 29, 2016, 20:09 (GMT) |
Cleanup: rename BKE_asset to BKE_asset_engine. Since this file mostly defines/handles interactions with asset engines... Asset handling itself is more done in library area (will split it too in next commit). |
June 29, 2016, 16:01 (GMT) |
Merge branch 'master' into asset-engine |
June 28, 2016, 16:21 (GMT) |
Merge branch 'master' into asset-engine Conflicts: source/blender/blenloader/intern/writefile.c |
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