Blender Git Commits

Blender Git "asset-engine" branch commits.

Page: 11 / 79

October 11, 2017, 08:08 (GMT)
Fix crash when opening a .blend file with an opened FileBrowser editor.
October 10, 2017, 19:01 (GMT)
Merge branch 'id_override_static' into asset-engine
October 10, 2017, 18:21 (GMT)
Merge branch 'master' into id_override_static
October 9, 2017, 18:12 (GMT)
Add initial, very basic/proof-of-concept drag and drop linking.

Essentially works, will still need (as usual :P) lots of extension and
fixes and enhancements...
October 8, 2017, 14:34 (GMT)
Merge branch 'id_override_static' into asset-engine
October 8, 2017, 14:33 (GMT)
Merge branch 'master' into asset-engine

Conflicts:
source/blender/editors/space_file/file_ops.c
October 8, 2017, 14:16 (GMT)
Merge branch 'master' into id_override_static
October 6, 2017, 10:03 (GMT)
Merge branch 'id_override_static' into asset-engine
October 6, 2017, 09:49 (GMT)
Merge branch 'master' into id_override_static
October 4, 2017, 20:03 (GMT)
Merge branch 'id_override_static' into asset-engine
October 4, 2017, 20:01 (GMT)
Add needed option to handle or not override's reference pointer when remapping.

There are cases where we'll want to also override the reference pointer
(when we actually switch that datablock itself), but in some specific
situations, like when creating a new override, we need to keep org
pointer here!
October 4, 2017, 19:00 (GMT)
Merge branch 'master' into id_override_static
October 4, 2017, 15:13 (GMT)
Merge branch 'master' into id_override_static
October 3, 2017, 10:40 (GMT)
Merge branch 'id_override_static' into asset-engine

Conflicts:
source/blender/editors/sculpt_paint/paint_vertex.c
October 3, 2017, 10:33 (GMT)
Merge branch 'master' into id_override_static
October 3, 2017, 10:19 (GMT)
Merge branch 'master' into id_override_static
September 28, 2017, 17:50 (GMT)
Add basic override generation for virtually linked assets.

Roughly working, most certainly oceans of worms are squirming
under the surface though...
September 28, 2017, 14:37 (GMT)
Revert hack making linked virtual datablock editables.

Essentially, this reverts most ID_IS_LINKED_DATABLOCK() checks to
ID_IS_LINKED() one.

Idea of making virtual linked IDs editable was nice as a temp hack to do
quick experiment, but was never intended as final solution, correct way
to do that is to use static override, will be implemented soon.

Note that virtual library/virtually linked ID concept remains, it's
mandatory to handle mere files as assets (and potentially other, more
advanced cases in the future).
September 25, 2017, 20:01 (GMT)
Re-enable Amber asset engine.
September 25, 2017, 19:59 (GMT)
Update Amber to take into account new View level.

Also get rid of hack mixing repo and asset uuid into same UUID, now we
do have a real repo UUID in API.

Everything seems to be be back on par with pre-View changes status.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021