Blender Git Commits

Blender Git "asset-engine" branch commits.

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November 8, 2015, 16:59 (GMT)
Merge branch 'master' into id-remap
November 7, 2015, 10:31 (GMT)
Cleanup: get rid of bmain in foreach ID callback.

messing with depsgraph here is not a good idea I think... and makes things simpler!
November 7, 2015, 09:54 (GMT)
Merge branch 'master' into id-remap
November 6, 2015, 17:00 (GMT)
Attempt to fix the 'user_one' mess...

Seems to work (though will need much more tests), but makes code more ugly. :|
November 6, 2015, 11:35 (GMT)
Merge branch 'master' into id-remap
November 2, 2015, 18:27 (GMT)
Merge branch 'master' into asset-engine
November 2, 2015, 18:22 (GMT)
Merge branch 'master' into id-remap
October 27, 2015, 14:05 (GMT)
Merge branch 'master' into asset-engine
October 27, 2015, 14:04 (GMT)
Merge branch 'master' into id-remap
October 17, 2015, 09:47 (GMT)
Merge branch 'master' into asset-engine
October 17, 2015, 09:39 (GMT)
Merge branch 'missing-libs' into id-remap
October 17, 2015, 09:34 (GMT)
Merge branch 'master' into missing-libs
October 15, 2015, 15:13 (GMT)
Merge branch 'master' into asset-engine
October 15, 2015, 15:03 (GMT)
Fix deadlock. Would be really cool if Main spinlock could be re-entrant. :|
October 15, 2015, 14:55 (GMT)
Merge branch 'missing-libs' into id-remap
October 15, 2015, 14:12 (GMT)
Merge branch 'master' into missing-libs
October 15, 2015, 13:33 (GMT)
Fix broken ID placeholder code (from recent merges).

Here we need a bit different handling than in missing-lib branch...
October 15, 2015, 12:29 (GMT)
Merge branch 'master' into asset-engine
October 14, 2015, 19:24 (GMT)
Merge branch 'missing-libs' into id-remap

Huge load of conflicts, hope it did not break too much things...
Current code build, but crashes easily :|
October 14, 2015, 18:38 (GMT)
Merge branch 'master' into id-remap
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021