August 11, 2015, 10:01 (GMT) |
Merge branch 'master' into asset-experiments |
August 10, 2015, 16:04 (GMT) |
Merge branch 'master' into asset-experiments |
August 10, 2015, 15:47 (GMT) |
Merge branch 'master' into asset-experiments |
August 10, 2015, 15:21 (GMT) |
Fix bug in preview generator. |
August 10, 2015, 13:52 (GMT) |
Some cleanup re master... |
August 10, 2015, 13:44 (GMT) |
Merge branch 'master' into asset-experiments |
August 10, 2015, 13:10 (GMT) |
Merge branch 'master' into asset-experiments |
August 10, 2015, 12:36 (GMT) |
Some ultimate cleanups. |
August 10, 2015, 12:18 (GMT) |
Merge branch 'master' into asset-experiments |
August 9, 2015, 16:08 (GMT) |
Minor tweak - adapt a bit number of preview workers to number of available physical threads! |
August 9, 2015, 14:09 (GMT) |
Merge branch 'master' into asset-experiments |
Revision 6b34b4f by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) August 2, 2015, 16:02 (GMT) |
Merge branch 'master' into id-remap |
Revision d2bdc66 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) August 2, 2015, 15:50 (GMT) |
Merge branch 'master' into missing-libs |
August 2, 2015, 15:17 (GMT) |
Merge branch 'asset-experiments' into asset-engine |
August 2, 2015, 15:13 (GMT) |
Merge branch 'master' into asset-experiments |
Revision 1ebdfb4 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) July 21, 2015, 20:42 (GMT) |
Fix some dummy mistake, add simple RNA callback to 'remap' IDs. Also, added Object.data to BKE_library_foreach_ID_link(), wonder if there was a good reason for this to not be here??? |
Revision 574a7da by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) July 21, 2015, 20:42 (GMT) |
Fix several issues, add a quick and dirty new action in Outliner to remap IDs. We have to take care of Object->data aside from main foreach loop, since we can only replace that pointer if object is **not** in Edit mode! Also, added a "Remap" action to ID context menu of outliner. This is **very far** from nice and pretty code/feature, but it allows to quickly test the code. Only did very quick tests with meshes so far... |
Revision df50b8c by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) July 21, 2015, 20:42 (GMT) |
Add main 'ID remap' function. Theoretical code, compiles, but needs to be tested! |
Revision f2d6e85 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) July 21, 2015, 20:42 (GMT) |
ID remapping: first step - modify some editors callback to not only support ID freeing, but also ID remapping. This seems to be OK, but will obviously need much more testing - and is useless as-is, we need the big ID remapping code itself still. Also, Nodetrees' remapping of Scene IDs is still TODO, not sure yet how to do this. |
Revision 313fabd by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) July 21, 2015, 06:07 (GMT) |
Merge branch 'master' into missing-libs |
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