Blender Git Commits

Blender Git "blender-v2.73-release" branch commits.

Page: 3 / 4

January 6, 2015, 09:33 (GMT)
Joystick: Suppress add/remove device events

Previously they'll be printed to the console as a totally unknown events
together claim this shouldn't have happened which is just misleading.
January 6, 2015, 09:33 (GMT)
Fix T43066: Joystick broken in GE since 2.73rc

Caused by move to SDL2, fix thanks to jensverwiebe.
January 6, 2015, 09:33 (GMT)
Fix for view map cache not flushed by updates of edge detection options.

This fix should be considered for inclusion in the 2.73 release, since
it concerns a new feature of Freestyle introduced in 2.73.
January 6, 2015, 09:33 (GMT)
Fix (unreported) 'pad9' not shown by UserPrefs' KeyBinding filter.

Minor glicth, but still... Safe for 2.73.
January 6, 2015, 09:33 (GMT)
Fix T43099: Modifiers in edit mode might mess up materials

The issue was originall caused by 2e8ba17 by removing necessery call
GPU_enable_material(). It was probably removed because in some cases
material was enabled after calling setDrawOptions.

That wasn't always a case for edit mode.

This is absolutely to be included to 2.73
January 6, 2015, 09:33 (GMT)
Fix for crash for 'Edit Source'

was accessing freed menu region.
January 6, 2015, 09:33 (GMT)
Recent fix for SDL2 broke joysticks for SDL1.2
January 6, 2015, 09:33 (GMT)
Fix 8 memory leaks from bad PyList_Append use
January 6, 2015, 09:33 (GMT)
Fix leak in cycles-bake
January 6, 2015, 09:33 (GMT)
Fix an odd line that slipped in my ghost_hack_first_file commit
January 6, 2015, 09:33 (GMT)
Fix buffer overrun calculating unique names
January 6, 2015, 09:33 (GMT)
fix for doc generator
January 6, 2015, 09:33 (GMT)
Fix leak in select-similar regions
January 6, 2015, 09:33 (GMT)
Fix T43034: beautify-fill leaves zero area tri's
January 6, 2015, 09:33 (GMT)
Fix a very stupid memleak in own bpy_app_translations.c code...

Safe for 2.73.
January 6, 2015, 09:33 (GMT)
Revert "Fix T42888: Separate and Combine HSV distorts the hue value"

This reverts commit 1549fea9995c348bc14a9105df5e460644e2b33a.

After some further discussion with other developers in the team it becomes
clear there's no correct solution here. It is just more matter of what's
more convenient in particular case.

We're just going back to old code to avoid possible frustration with the
older files in newer blenders. This also means all HSV/HSL is considered
to be "linear" in the shading nodes.

Would be ported to 2.73 final.
January 6, 2015, 09:33 (GMT)
Fix T42780: Object linking allows to have linked armatures in pose mode

This isn't so bad for until one goes re-posing the armature and then uses undo.

It is the same issue as with edit mode which was solved back in the days.
January 6, 2015, 09:33 (GMT)
Fix T42938: image.save_render sometimes saved the wrong pass

Stupid mistake with non0initialized image user.

Safe for final 2.73 release branch.
January 6, 2015, 09:33 (GMT)
cleanup: redundant tri-normal calculation
January 6, 2015, 09:33 (GMT)
cleanup: use cross_tri_v2 when area isn't needed.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021