Blender Git Commits

Blender Git "blender-v2.78c-release" branch commits.

Page: 14 / 24

October 24, 2016, 12:05 (GMT)
Cycles: Fix shadowing variable which also causes use of uninitialized variable

Was causing wrong aperture for panorama cameras.

Seems to be a regression in 371d357.
October 24, 2016, 11:51 (GMT)
Fix: Grease Pencil palettes were missing a RNA path callback
October 24, 2016, 11:46 (GMT)
Fix Cycles address space OpenCL error after recent fix.
October 24, 2016, 11:43 (GMT)
Cycles: Fix static initialization order fiasco

Initialization order of global stats and node types was not strictly
defined and it was possible to have node types initialized first and
stats after that. This will zero out memory which was allocated from
the statistics causing assert failure when de-initializing node types.
October 24, 2016, 10:55 (GMT)
Cycles: Fix uninitialized variable from the previous commit
October 24, 2016, 10:40 (GMT)
Blender 2.78: Point submodules to a new hash
October 24, 2016, 10:39 (GMT)
Cycles: Remove explicit std:: from types where possible

We have our own abstraction level on top of the STL's implementation.
This commit will guarantee our tweaks are used for all cases.
October 24, 2016, 10:38 (GMT)
Blender 2.78: Port style cleanup from Cycles

Kinda nice to have official release code to be really clean.
October 24, 2016, 10:34 (GMT)
Fix T49827L Crash linking material while in Material viewport shading mode

Material linking might and does change the way how drawObject is calculated
but does not tag drawObject for recalculation in any way.

Now use dependency graph to tag draw object for reclaculation. Currently do
this using OB_RECALC_DATA taq since tagging is not very granular yet. In the
future we can introduce ore granular tagging in the new dependency graph
easily.

Simple and safe for 2.78a.
October 24, 2016, 10:34 (GMT)
Fix T49818: Crash when rendering with motion blur

It was possible to have non-initialized unaligned BVH split
to be used when regular BVH split SAH was inf. Now we ensure
that unaligned splitter is only used when it's really initialized.

It's a regression and should be in 2.78a.
October 24, 2016, 10:34 (GMT)
Cycles: Cleanup, spaces
October 24, 2016, 10:34 (GMT)
Fix T49764: Audio strips crackle when animating the volume

- Implemented linear interpolation for volume changes in the software
mixer.
- Using this in the software device.
October 24, 2016, 10:34 (GMT)
Fix T49750: Cycles wrong ray differentials for perspective and stereo cameras.
October 24, 2016, 10:34 (GMT)
Fix T49793 : Fix enabling SSE2 globally for msvc.

When feeding msvc both /arch:sse2 and /arch:sse it's not smart enough to pick the best option, just goes with the last option
October 24, 2016, 10:34 (GMT)
Fix mistake in BKE_mesh_new_from_object handling of materials in MetaBall case.

Typo, spoted by Coverity scan.

To be backported to 2.78a.
October 24, 2016, 10:34 (GMT)
Fix T49656: Crash when starting playback while using JACK audio with A/V sync

When ED_screen_animation_play is called from wm_event_do_handlers,ScrArea *sa = CTX_wm_area(C); is NULL in ED_screen_animation_timer.
Informing the audio system in CTX_data_main_set, that a new Main has been set.
October 24, 2016, 10:34 (GMT)
Cycles: use near clipping distance in panorama camera.

Reviewed By: sergey, brecht, dfelinto

Differential Revision: https://developer.blender.org/D1952
October 24, 2016, 10:34 (GMT)
Fix T49797: Exception from scene update handler might leak external engine descriptors

This was causing memory leaks in Cycles.

Some more detailed information in the comment in the code.

Seems to be safe and nice enough for 2.78a.
October 24, 2016, 10:34 (GMT)
Fix T49789: Compositor mix node interpolation bug
October 19, 2016, 14:56 (GMT)
Blender 2.78a release: Use proper "a' on the splash
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021