Blender Git Commits

Blender Git commits from all branches.

Page: 1919 / 2888

October 4, 2016, 06:47 (GMT)
First part of solution evaluation rewrite
October 4, 2016, 00:16 (GMT)
Make manipulators work with changes from last merge
October 3, 2016, 22:03 (GMT)
Fix elbeem omp for msvc
October 3, 2016, 21:55 (GMT)
Merge branch 'temp_manipulators_core' into custom-manipulators
October 3, 2016, 21:54 (GMT)
Move some manipulator flags to manipulator-group-type level

Had to do some changes to allow this, basically the wmManipulator.mgroup pointer to get the manipulator-group from the manipulator is back which is a bit ugly. Think that's fine though, only a minor annoyance.
October 3, 2016, 18:04 (GMT)
Split wmManipulator flag into behavior flags and state flags
October 3, 2016, 17:25 (GMT)
Fix some stupid mistakes in previous commit
October 3, 2016, 16:59 (GMT)
Fixes to make branch working after latest merge
October 3, 2016, 16:28 (GMT)
Merge branch 'temp_manipulators_core' into custom-manipulators
October 3, 2016, 16:28 (GMT)
Refactor manipulator draw routine

Updating and drawing works closer together now, makes it easier to define what to draw (3D vs 2D vs depth-culled manipulators) and to avoid unnecessary updates. Totally untested :)
October 3, 2016, 15:57 (GMT)
Revert "Another experimental Cycles build, second version"

This reverts commit d96ac3ff3357c56d2460806441ffe2a0f5b5bcec.
October 3, 2016, 15:57 (GMT)
Another experimental Cycles build, second version

This time with some CUDA fixes.

Contains:
- Cycles Denoising - NOTE: The Windows Black Square bug might still be in there, the fix is not as easy as it seemed...
- Probabilistic Light Sampling Termination (D2217)
- Better progress estimation system for Cycles (D2214)
- Red Highlighting for invalid Shader Node connections (D2190)
- IES Textures for Cycles Lights (D1543)
- Blue-Noise Dithered Sampling (D2149)
- Microjittered sampling (P366)
- Light Group Render Passes - contain only light from lamps and/or meshes that are in the specified group (unsubmitted, just a quick test)
- Cycles Shadow Catcher (D1788)

It should be obvious from the name of this branch, but these changes are all highly experimental right now - especially when combined together. Don't expect to be able to use this for productive work :)
October 3, 2016, 13:11 (GMT)
further tweaks for dynamic fracture
October 3, 2016, 02:05 (GMT)
Revert "Another experimental Cycles build"

This reverts commit c319d47f8e7c5b8b9e3d7104c4a658d1d28a501c.
October 3, 2016, 01:59 (GMT)
Another experimental Cycles build

Contains:
- Cycles Denoising - NOTE: The Windows Black Square bug might still be in there, the fix is not as easy as it seemed...
- Probabilistic Light Sampling Termination (D2217)
- Better progress estimation system for Cycles (D2214)
- Red Highlighting for invalid Shader Node connections (D2190)
- IES Textures for Cycles Lights (D1543)
- Blue-Noise Dithered Sampling (D2149)
- Microjittered sampling (P366)
- Light Group Render Passes - contain only light from lamps and/or meshes that are in the specified group (unsubmitted, just a quick test)
- Cycles Shadow Catcher (D1788)

It should be obvious from the name of this branch, but these changes are all highly experimental right now - especially when combined together. Don't expect to be able to use this for productive work :)
October 3, 2016, 01:57 (GMT)
Merge remote-tracking branch 'origin/master' into experimental-build
October 2, 2016, 23:35 (GMT)
Fix local ListBase var not initialized
October 2, 2016, 23:31 (GMT)
Merge branch 'temp_manipulators_core' into custom-manipulators

Also made changes to get branch compile and work.
Conflicts:
source/blender/windowmanager/manipulators/wm_manipulator_wmapi.h
October 2, 2016, 23:21 (GMT)
dynamic fracture: added back constraint support for it
October 2, 2016, 22:52 (GMT)
Fixes for custom-manipulators branch
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021