March 23, 2016, 05:10 (GMT) |
now using separate flags for heat, fire, colors and highres |
March 22, 2016, 20:22 (GMT) |
clean up strings for solver and gc |
March 22, 2016, 15:30 (GMT) |
adapted setup for energy grid (now using high res) |
March 22, 2016, 00:26 (GMT) |
Merge branch 'master' into HMD_viewport |
March 22, 2016, 00:25 (GMT) |
Option for HMD view shading mode |
Revision b818de1 by Clément Fukhaut (pbr-viewport) March 21, 2016, 21:13 (GMT) |
Fixed crash when world is absent. |
March 21, 2016, 17:53 (GMT) |
cleaned up include statements |
Revision cfec6de by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 21, 2016, 15:04 (GMT) |
removed a double bad level call stub, found by jensverwiebe, thanks :) |
Revision 3990ee1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) March 21, 2016, 10:39 (GMT) |
Merge remote-tracking branch 'refs/remotes/origin/blender-v2.77-release' into fracture_modifier Conflicts: source/blender/windowmanager/intern/wm_operators.c |
March 20, 2016, 22:26 (GMT) |
now deleting python grid references properly |
Revision ef01bfd by turjuque (pbr-viewport) March 20, 2016, 20:49 (GMT) |
Fix compilation issue on linux. |
Revision bb9d749 by Clément Fukhaut (pbr-viewport) March 20, 2016, 16:04 (GMT) |
Changed Splash version number |
Revision 37300f3 by Clément Fukhaut (pbr-viewport) March 20, 2016, 15:12 (GMT) |
Fix #3 : Clamp mix factor. |
Revision ed3a8ae by Clément Fukhaut (pbr-viewport) March 20, 2016, 14:42 (GMT) |
Removing some debug printf |
Revision 9a0e6c1 by Clément Fukhaut (pbr-viewport) March 20, 2016, 14:25 (GMT) |
Merge branch 'master' of git://git.blender.org/blender # Conflicts: # release/datafiles/splash.png # release/datafiles/splash_2x.png # source/blender/gpu/GPU_material.h # source/blender/gpu/shaders/gpu_shader_material.glsl # source/blender/makesrna/intern/rna_image_api.c # source/blender/nodes/shader/nodes/node_shader_bsdf_anisotropic.c # source/blender/nodes/shader/nodes/node_shader_bsdf_diffuse.c # source/blender/nodes/shader/nodes/node_shader_bsdf_glass.c # source/blender/nodes/shader/nodes/node_shader_bsdf_glossy.c # source/blender/nodes/shader/nodes/node_shader_bsdf_refraction.c # source/blender/nodes/shader/nodes/node_shader_bsdf_translucent.c # source/blender/nodes/shader/nodes/node_shader_bsdf_velvet.c # source/blender/nodes/shader/nodes/node_shader_fresnel.c # source/blender/nodes/shader/nodes/node_shader_layer_weight.c # source/blender/nodes/shader/nodes/node_shader_normal_map.c |
Revision b6d97ce by Clément Fukhaut (pbr-viewport) March 20, 2016, 14:08 (GMT) |
Viewport Probe capture for bsdf preview: - Added a GPUProbe generated by either the world or objects in the scene. Updating is done by tagging the GPUProbe and waiting the gpu_update_probes call. All probes are updated if the world changes and all objects probes are updated if an object in the scene changes. This must be optimize to ensure good performance with lots of probes. For the moment no settings are available. - Separated bsdf sampling code inside a new file. - Spherical harmonic computation is now done on the GPU. Using only 64*64*6 samples for now. - Lots of code cleaning and formating. |
March 19, 2016, 19:57 (GMT) |
moved uv setup and calculations from step low to step high. not needed in step low |
March 18, 2016, 22:06 (GMT) |
fixed broken destructor from previous commit |
March 18, 2016, 16:18 (GMT) |
- Fixed correct event polling for all operating systems - Fixed up openhmd cmake for windows builds |
March 18, 2016, 13:31 (GMT) |
fixed formatting issue in MANTA |
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Master Commits
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