Blender Git Commits

Blender Git commits from all branches.

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November 5, 2015, 16:09 (GMT)
Really minor cleanup
November 5, 2015, 15:03 (GMT)
Merge branch 'master' into ui-align-rework
November 5, 2015, 14:44 (GMT)
Merge branch 'master' into ui-align-rework
November 5, 2015, 11:48 (GMT)
Merge branch 'master' into wiggly-widgets

Conflicts:
source/blender/blenloader/intern/versioning_270.c
source/blender/editors/include/ED_view3d.h
source/blender/editors/interface/resources.c
source/blender/editors/space_graph/space_graph.c
source/blender/editors/space_image/image_draw.c
source/blender/editors/transform/transform_manipulator.c
November 5, 2015, 10:09 (GMT)
Fix for debug output to avoid backward links when inputs/outputs share a name.
November 5, 2015, 10:07 (GMT)
Picky typo fixing.
November 4, 2015, 20:01 (GMT)
Merge branch 'master' into ui-align-rework
November 4, 2015, 17:07 (GMT)
minor fix for removed fracture setting in preset
November 4, 2015, 17:01 (GMT)
Merge remote-tracking branch 'refs/remotes/origin/blender-v2.76-release' into fracture_modifier

Conflicts:
release/scripts/addons
source/blender/windowmanager/intern/wm_operators.c
November 4, 2015, 16:39 (GMT)
Added some more opcodes for scalar multiplication and division.
November 4, 2015, 14:21 (GMT)
deactivated the unfinished multiple fracture settings per object for now, didnt work properly
November 4, 2015, 14:05 (GMT)
added inner uv map setting, which will contain only inner face's UVs, useful for texture based inner smoke in conjunction with fracture modifier
November 4, 2015, 13:27 (GMT)
removed obsolete blank line
November 4, 2015, 13:08 (GMT)
Added optional automatic datatype conversion for nodes.

This only applies to a handful of common types that can be unambiguously converted.
In any other case the link is considered invalid (proper error handling still needed).
November 4, 2015, 12:43 (GMT)
Made node name arguments optional.

Node names are only used for identifying them in debugging, but
can just be autogenerated as well.
November 4, 2015, 10:39 (GMT)
Make the compose/decompose and scalar math nodes work for textures.
November 4, 2015, 10:22 (GMT)
Missing C header for the vfprintf function.
November 4, 2015, 10:05 (GMT)
Merge branch 'master' into object_nodes
November 4, 2015, 10:03 (GMT)
Added explicit vector input socket to the procedural texture nodes.
November 3, 2015, 16:37 (GMT)
BGE: asynchronous render with ImageRender new render() method

usage:
ir = bge.texture.ImageRender(..)
ir.render()
ir.refresh(buffer)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021