September 28, 2015, 13:21 (GMT) |
Merge branch 'master' into GPencil_Editing_Stage3 Conflicts: source/blender/blenloader/intern/versioning_270.c |
September 28, 2015, 13:15 (GMT) |
GP Sculpt: Experimenting to make sculpt operator non-modal Sometimes the modal nature of this operator made it cumbersome to operate. This commit tries to make this better by making changes to the operator + keymap so that: * EKEY + LMB-drag (just like for drawing) = Do a single sculpt stroke (i.e. it starts immediately, and ends as soon as the stroke ends) * CTRL + EKEY = Enter Sculpt Mode (as before). Can do multiple strokes this way without holding down any keys. * DKEY + EKEY -> Sculpt = Enter Sculpt Mode (as before) I'm still on the fence about the Ctrl+EKEY one. Perhaps it's too much of a hassle, and we just drop this one? |
September 28, 2015, 12:52 (GMT) |
GP Sculpt: Assorted tweaks to investigate problems with Twist brush * Some of the problems stem from inaccuracies/noise introduced by the 2D -> 3D conversion that takes place. For some reason, some verts randomly get offsets when reprojecting everything. * Twist brush strength isn't 1.0 degree anymore * It still doesn't work well though :( |
September 28, 2015, 11:49 (GMT) |
GPencil: Initialise default values for before/after onionskin colours Newly created layers will now get a pair of default values for the before and after onion skinning colours. These are currently hardcoded to a green and blue colour (respectively). Also, "use colours" toggle will be enabled by default, so that these colours will be applied as soon as you show the onionskins. |
Revision 39155c1 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 27, 2015, 19:15 (GMT) |
Revert last commit where attempt of keeping autohide state was made |
Revision a2ff84c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) September 27, 2015, 18:50 (GMT) |
attempt to reduce flickering with autohide by memorizing which faces were not deleted in one autohide pass and keeping them, side effect: when playing the sim backwards autohiding wont work properly until reset to start frame again. |
Revision 921a86b by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, free-refcount-ids, id-remap, missing-libs) September 27, 2015, 13:50 (GMT) |
Free IDs; lattice & camera. |
Revision 5b02b24 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, free-refcount-ids, id-remap, missing-libs) September 27, 2015, 13:28 (GMT) |
Free IDs: images & lamps. |
Revision 2282a80 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, free-refcount-ids, id-remap, missing-libs) September 27, 2015, 13:12 (GMT) |
ID freeing: materials and textures. |
Revision 931570b by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, free-refcount-ids, id-remap, missing-libs) September 27, 2015, 12:43 (GMT) |
ID free: tackle Scene (and Library, but not much to do there). |
September 27, 2015, 09:30 (GMT) |
Merge branch 'asset-experiments' into asset-engine |
September 27, 2015, 09:30 (GMT) |
Merge branch 'master' into asset-engine |
September 27, 2015, 09:29 (GMT) |
Merge branch 'master' into asset-experiments |
Revision 0b44399 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) September 27, 2015, 09:28 (GMT) |
Merge branch 'missing-libs' into id-remap |
Revision f330da1 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) September 27, 2015, 09:28 (GMT) |
Merge branch 'lib-link-rework-temp' into id-remap |
Revision 53c28a7 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap) September 27, 2015, 09:28 (GMT) |
Merge branch 'master' into id-remap |
Revision ff7b6d3 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, free-refcount-ids, id-remap, missing-libs) September 27, 2015, 09:26 (GMT) |
Merge branch 'master' into free-refcount-ids |
Revision 0b8a47d by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) September 27, 2015, 09:24 (GMT) |
Merge branch 'lib-link-rework-temp' into missing-libs |
Revision 9960295 by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, missing-libs) September 27, 2015, 09:24 (GMT) |
Merge branch 'master' into missing-libs |
Revision 113979e by Bastien Montagne (asset-engine, asset-engine--archived, asset-experiments, id-remap, lib-link-rework-temp, missing-libs) September 27, 2015, 09:19 (GMT) |
Merge branch 'master' into lib-link-rework-temp |
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