Revision 30b3ebb by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 18, 2015, 20:40 (GMT) |
dynamic fracture: fixed transformation calculation |
May 18, 2015, 20:17 (GMT) |
Cleanup. |
May 18, 2015, 20:11 (GMT) |
Cycles, OpenVDBManager: split routines into separate functions. |
May 18, 2015, 19:43 (GMT) |
Cycles: add OpenVDBManager::delete_sampler convenience function. |
May 18, 2015, 19:34 (GMT) |
Cycles: move routine to find an exiting grid slot to its own function. |
May 18, 2015, 19:10 (GMT) |
Cycles: add grid memory usage to logging. |
May 18, 2015, 18:36 (GMT) |
Merge branch 'alembic' into gooseberry |
May 18, 2015, 18:34 (GMT) |
Use the extended archive writer variant to set the correct start frame for slices. Also the time sampling for slice output properties must be passed down from the output archive, since the input properties use the original start frame and cycle times. |
May 18, 2015, 18:34 (GMT) |
Cycles: use ccl_fetch to get the shading point position. |
Revision d00f617 by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 18, 2015, 18:33 (GMT) |
dynamic fracture: works a bit more stable now, but still lacks proper transformation calculation and speed takeover from parent to child rigidbodies |
May 18, 2015, 17:59 (GMT) |
Use fps and start frame settings for cache archives internally, rather than relying on values from Scene. This gives more flexibility when creating archives. A default variant for opening archives using the scene settings is still available. |
May 18, 2015, 17:43 (GMT) |
New operator for 'splicing' Alembic data, i.e. writing part of the frame range to a new archive. This feature is useful when cache size becomes to big and unwieldy. For sending shots to a render farm a large cache can now be split into smaller parts, which are spliced off and can be sent individually. |
May 18, 2015, 17:13 (GMT) |
Scrubbing after movie has finished playing works now |
May 18, 2015, 16:49 (GMT) |
Initial support of audio scrubbing in blenderplayer. Still lots of corner cases to check: * sound FPS not changing with speed settings of player * picture and video still not 100% in synch * Haven't checked what happens when audio is finished. Some changes were made to make things nicer: * Scrub now initiates on mouse click instead of mouse motion, makes things more predictable. * When scrubbing a movie with sound, don't pause playing after scrubbing. |
May 18, 2015, 15:23 (GMT) |
WIP patch for OpenVDB integration in Blender and Cycles As requested by a handfull, here's some code :) (NOTE:) you'll need to disable compilation with OSL and install OpenVDB separately. Reviewers: dingto, lukastoenne, sergey Subscribers: levon, #cycles Differential Revision: https://developer.blender.org/D1308 |
Revision 360c01c by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) May 18, 2015, 14:29 (GMT) |
dynamic fracture: attempts with loading and saving, and proper caching, still highly unstable |
May 18, 2015, 12:06 (GMT) |
Export: take adaptive domain into account (still a bit off but seems to work) |
May 18, 2015, 11:10 (GMT) |
Merge branch 'alembic' into gooseberry |
May 18, 2015, 11:09 (GMT) |
Optional arguments for the cache baking operator to chose a frame range. If these properties are left undefined the operator will use the scene frame range as before. |
May 18, 2015, 10:40 (GMT) |
Merge branch 'alembic' into gooseberry |
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