Blender Git Commits

Blender Git commits from all branches.

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May 20, 2015, 07:39 (GMT)
Merge branch 'asset-experiments' into asset-engine
May 20, 2015, 07:19 (GMT)
Merge branch 'master' into asset-experiments

Conflicts:
source/blender/editors/space_file/filelist.c
May 19, 2015, 22:15 (GMT)
Various cleanups.
May 19, 2015, 18:41 (GMT)
Initial support for rendering vdb file sequences.
May 19, 2015, 16:34 (GMT)
Merge branch 'master' into gooseberry
May 19, 2015, 15:31 (GMT)
Apply strand shape keys to both the base strand coordinates and the
motion state.

This means shape keys work on the goal positions for hair as well as
the simulation results (hair motion).

If the simulation is created before shape keys are applied, the
resulting sim will be mixed with the shape keys, becoming more rigid
with increased shape weights.

OTOH the shape keys can also be applied to the animation result, before
doing hair simulation. In that case the shape will only affect the goal
positions and the bending shape of the hair, but the hair is otherwise
free to move.
May 19, 2015, 14:35 (GMT)
hrm, now somethings with caching is broken... need to investigate
May 19, 2015, 13:55 (GMT)
still fighting with proper transformations in case of multiple fractures
May 19, 2015, 13:42 (GMT)
Set the 'from' pointer in Key directly in the init method, so it works
with NULL pointers too.
May 19, 2015, 13:19 (GMT)
Added back the deprecated KeyFrom struct in Key, for backward
compatibility.
May 19, 2015, 12:55 (GMT)
Merge branch 'alembic' into gooseberry

Conflicts:
source/blender/blenkernel/BKE_key.h
source/blender/blenkernel/intern/key.c
source/blender/makesdna/DNA_key_types.h
May 19, 2015, 12:50 (GMT)
Unified code for identifying unconventional shapekey owners between
gooseberry and alembic branches.

The shapekey code has been modified in both branches, adding particle
shapekeys in gooseberry and cache library shapekeys in alembic. The
two approaches are slightly different, but based on the same idea of
extending the 'from' owner info in Key, so that keys can be used without
a 'from' ID and/or with an index for identification.

This patch unifies the approach in both branches to make it slightly
less messy and avoid merge conflicts.
May 19, 2015, 12:29 (GMT)
Cycles: add support for transforming the grid (pos, rot, scale).

This makes it easier to incorporate external VDB files in the Cycles
scene (at least in Blender).
May 19, 2015, 12:26 (GMT)
Ported key owner type code from gooseberry, to better sync both branches.

The shapekey code has been modified in both branches, adding particle
shapekeys in gooseberry and cache library shapekeys in alembic. The
two approaches are slightly different, but based on the same idea of
extending the 'from' owner info in Key, so that keys can be used without
a 'from' ID and/or with an index for identification.
May 19, 2015, 11:15 (GMT)
Fix building without FFMPEG

Note - seems fps for movies are only calculated with ffmpeg?
May 19, 2015, 10:02 (GMT)
Merge branch 'alembic' into gooseberry
May 19, 2015, 10:00 (GMT)
Improved relaxation code for strand lengths in hair edit mode.
May 19, 2015, 09:56 (GMT)
Fix for incorrect vertex loops when calculating strands.

This was using vprev from previous strands, leading to spurious changes
on untouched strands when combing.
May 19, 2015, 09:20 (GMT)
Merge branch 'master' into gooseberry

Conflicts:
source/blender/windowmanager/intern/wm_playanim.c
May 19, 2015, 06:48 (GMT)
Merge branch 'master' into alembic
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021