November 21, 2014, 22:56 (GMT) |
Gah, without the debug print please :| |
November 21, 2014, 22:55 (GMT) |
Minor comment fix. |
November 21, 2014, 21:38 (GMT) |
cleanup: use max data-transfer define instead of checking all flags |
November 21, 2014, 21:32 (GMT) |
picky: rename |
November 21, 2014, 21:15 (GMT) |
Merge branch 'master' into mesh-transfer-data |
Revision f09b89d by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 21, 2014, 19:41 (GMT) |
automatically apply scale and rotation when executing fracture now |
Revision dd43f9c by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) November 21, 2014, 17:05 (GMT) |
Cage widget now does something useful (tm). Basically, we can now transform the x direction of the backdrop in sequencer when a viewer node is active. There are still some issues with property transform not being a proper operator, but we can fix that easily. To make full 2D transform work we need positions stored in one property. |
Revision ff50cd9 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) November 21, 2014, 16:07 (GMT) |
2D widgets Cleanup: * Get rid of invalid flag (we avoid drawing widgets by dereferencing RNA now so it should be OK) * Add intersect function for 2D widgets (still needs correct mapping to be any useful though) |
Revision 44b4ced by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) November 21, 2014, 15:48 (GMT) |
Correctly center the widget in node space |
Revision 82401df by Campbell Barton (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 21, 2014, 15:30 (GMT) |
Merge branch 'master' into gooseberry |
Revision 261c0a5 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 21, 2014, 15:25 (GMT) |
Merge branch 'wiggly-widgets' into gooseberry |
Revision bfa1744 by Antonis Ryakiotakis (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths, temp_widgets_c++_experiment, temp_widgets_files_refactor, temp_widgets_update_tagging, UI-experiments, wiggly-widgets) November 21, 2014, 15:24 (GMT) |
Cage actually now draws something, also change widget, will be modified to control placement of backdrop. |
Revision 3e83670 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 21, 2014, 15:01 (GMT) |
Another fix for particle instance child lookups, was not subtracting parent amount. |
Revision 007eaf3 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 21, 2014, 15:01 (GMT) |
Fix for invalid particle pointer access in mixed particle/child loop. |
Revision 1068021 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 21, 2014, 15:01 (GMT) |
Better update function for particle settings affecting nested cloth modifier. |
Revision af8c0c8 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 21, 2014, 15:01 (GMT) |
Fix for applying the bending randomness factor. A stupid hack is needed here, changing the way the factor is applied to angular bending springs. In cloth sim the bending factor of individual springs is applied as a mix value between the bending stiffness and a max value, but this max value isn't even used in hair sim so that approach becomes useless. |
Revision bc637d0 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 21, 2014, 15:01 (GMT) |
Randomness factor for hair bending stiffness. This helps to create some variation in a hair system, which can otherwise become very uniform and boring. It's yet another confusing setting in a system that should have been nodified, but only option for now (broken windows ...) |
Revision e8ddfb1 by Lukas Toenne (gooseberry, gooseberry_farm, hair_immediate_fixes, hair_system, temp_constraint_volume, temp_hair_flow, temp_hair_modifiers, temp_motionpaths) November 21, 2014, 15:01 (GMT) |
Fix for particle instance initial frames. These were not orthonormal and tended to flip with changing hair direction, now use the particle hair matrix which is stable wrt. the mesh surface. |
Revision 4db38c6 by Lukas Toenne November 21, 2014, 15:00 (GMT) |
Another fix for particle instance child lookups, was not subtracting parent amount. |
Revision 07d652a by Martin Felke (fracture_modifier, fracture_modifier-master, temp-fracture-modifier-2.8) November 21, 2014, 14:41 (GMT) |
crash fix for convert to objects and fix for invalid positions after conversion as well (was all zeroed out) |
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