Blender Git Commits

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July 9, 2021, 09:30 (GMT)
Cycles X: Add regression tests

Currently minimal set of files to help testing improvements in
denoisrers. All the common cases which got broken by accident
in the past week.
July 9, 2021, 09:13 (GMT)
Cycles X: Reduce memory usage of OIDN denoiser

The idea is to perform denoising in the render buffer's
denoised pass without allocating temporary color.

This optimization covers all scenarios of when OIDN is used:
single- and multi- device rendering.

This also fixes certain artifacts caused by previous memory
optimizations which lead to a feedback loops.

Differential Revision: https://developer.blender.org/D11852
July 9, 2021, 09:05 (GMT)
Fix access shadow catcher pass without catcher objects in Cycles X

This fixes the following setup:
- Have scene without shadow catcher objects
- Enabled Shadow Catcher pass
- F12

Differential Revision: https://developer.blender.org/D11850
July 9, 2021, 09:02 (GMT)
Test multiple paths to uniform retrieval.
July 9, 2021, 09:02 (GMT)
Merge branch 'master' into soc-2021-geometry-nodes-regression-test
July 9, 2021, 08:58 (GMT)
Cycles X: Cache result of scene's has shadow catcher test

The scene is tagged for an update of the flag from object's update tag.
Currently not following the typical nodes update because of couple of
reasons:

- Scene is not a node, and object manager does not store any state at
this time.

- The access to the flag could happen before scene device update.
July 9, 2021, 08:57 (GMT)
Added test file for Geometry Nodes
July 9, 2021, 08:49 (GMT)
Cycles X: Reduce memory usage of OptiX denoiser

The idea is to perform denoising in the render buffer's denoised pass
without allocating temporary color.

This optimization covers all scenarios of when OptiX denoiser is used:
single- and multi- device rendering.

The change is a bit bigger than it could be from the minimal functional
point of view, but kept running into some issues and seemed helpful to
make certain parts more clear.

Differential Revision: https://developer.blender.org/D11847
July 9, 2021, 08:49 (GMT)
Removing unwanted formatting changes
July 9, 2021, 08:45 (GMT)
Merge branch 'master' into cycles-x
July 9, 2021, 08:30 (GMT)
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate

# Conflicts:
# release/scripts/startup/nodeitems_builtins.py
# source/blender/blenkernel/BKE_node.h
# source/blender/blenkernel/intern/node.cc
July 9, 2021, 08:22 (GMT)
Merge branch 'master' into cycles-x
July 9, 2021, 08:18 (GMT)
Renamed Limittypes from Face to Border and from Edge to Selection
because you can use them with different domains and the real difference
is how it uses this data.
July 9, 2021, 08:11 (GMT)
More renaming.
July 9, 2021, 07:51 (GMT)
Rename to ShaderBlocks
July 9, 2021, 07:32 (GMT)
LineArt: WIP shadow thing...
July 9, 2021, 07:26 (GMT)
Rename GPUUniformBuiltinStructType to GPUShaderBlockType.
July 9, 2021, 07:15 (GMT)
Merge branch 'master' into node-group-single-socket-nodes
July 9, 2021, 07:03 (GMT)
Add signal for end of tablet input to x11 and cocoa.
July 9, 2021, 07:00 (GMT)
Fix crash: incorrect uniform location for builtins.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021