July 9, 2021, 09:30 (GMT) |
Cycles X: Add regression tests Currently minimal set of files to help testing improvements in denoisrers. All the common cases which got broken by accident in the past week. |
July 9, 2021, 09:13 (GMT) |
Cycles X: Reduce memory usage of OIDN denoiser The idea is to perform denoising in the render buffer's denoised pass without allocating temporary color. This optimization covers all scenarios of when OIDN is used: single- and multi- device rendering. This also fixes certain artifacts caused by previous memory optimizations which lead to a feedback loops. Differential Revision: https://developer.blender.org/D11852 |
July 9, 2021, 09:05 (GMT) |
Fix access shadow catcher pass without catcher objects in Cycles X This fixes the following setup: - Have scene without shadow catcher objects - Enabled Shadow Catcher pass - F12 Differential Revision: https://developer.blender.org/D11850 |
July 9, 2021, 09:02 (GMT) |
Test multiple paths to uniform retrieval. |
July 9, 2021, 09:02 (GMT) |
Merge branch 'master' into soc-2021-geometry-nodes-regression-test |
July 9, 2021, 08:58 (GMT) |
Cycles X: Cache result of scene's has shadow catcher test The scene is tagged for an update of the flag from object's update tag. Currently not following the typical nodes update because of couple of reasons: - Scene is not a node, and object manager does not store any state at this time. - The access to the flag could happen before scene device update. |
July 9, 2021, 08:57 (GMT) |
Added test file for Geometry Nodes |
July 9, 2021, 08:49 (GMT) |
Cycles X: Reduce memory usage of OptiX denoiser The idea is to perform denoising in the render buffer's denoised pass without allocating temporary color. This optimization covers all scenarios of when OptiX denoiser is used: single- and multi- device rendering. The change is a bit bigger than it could be from the minimal functional point of view, but kept running into some issues and seemed helpful to make certain parts more clear. Differential Revision: https://developer.blender.org/D11847 |
July 9, 2021, 08:49 (GMT) |
Removing unwanted formatting changes |
July 9, 2021, 08:45 (GMT) |
Merge branch 'master' into cycles-x |
Revision 77116c1 by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 9, 2021, 08:30 (GMT) |
Merge branch 'master' into soc-2021-porting-modifiers-to-nodes-decimate # Conflicts: # release/scripts/startup/nodeitems_builtins.py # source/blender/blenkernel/BKE_node.h # source/blender/blenkernel/intern/node.cc |
July 9, 2021, 08:22 (GMT) |
Merge branch 'master' into cycles-x |
Revision 950f1bf by Fabian Schempp (soc-2021-porting-modifiers-to-nodes-decimate, soc-2021-porting-modifiers-to-nodes_all) July 9, 2021, 08:18 (GMT) |
Renamed Limittypes from Face to Border and from Edge to Selection because you can use them with different domains and the real difference is how it uses this data. |
July 9, 2021, 08:11 (GMT) |
More renaming. |
July 9, 2021, 07:51 (GMT) |
Rename to ShaderBlocks |
July 9, 2021, 07:32 (GMT) |
LineArt: WIP shadow thing... |
July 9, 2021, 07:26 (GMT) |
Rename GPUUniformBuiltinStructType to GPUShaderBlockType. |
July 9, 2021, 07:15 (GMT) |
Merge branch 'master' into node-group-single-socket-nodes |
July 9, 2021, 07:03 (GMT) |
Add signal for end of tablet input to x11 and cocoa. |
July 9, 2021, 07:00 (GMT) |
Fix crash: incorrect uniform location for builtins. |
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Master Commits
MiikaHweb | 2003-2021