June 13, 2014, 20:07 (GMT) |
Better handling of obj files when writing there |
June 13, 2014, 20:05 (GMT) |
Setup file handles collision objs correctly |
June 13, 2014, 17:45 (GMT) |
correct file naming |
June 13, 2014, 17:45 (GMT) |
exporting Collision and flow objects as .obj files |
June 13, 2014, 14:30 (GMT) |
Merge branch 'master' into soc-2013-paint Conflicts: source/blender/blenkernel/BKE_blender.h source/blender/blenloader/intern/versioning_270.c |
June 12, 2014, 16:03 (GMT) |
Small speedup - compute hash only if there are keyblocks |
June 12, 2014, 15:07 (GMT) |
Merge remote-tracking branch 'origin' into soc |
June 12, 2014, 13:27 (GMT) |
Changed the subversion back to master Versioning now uses DNA_struct_elem_find Also, got rid of forgotten auto-commit leftover |
June 12, 2014, 12:38 (GMT) |
Fixed blenderplayer link error |
June 12, 2014, 10:54 (GMT) |
BGE cleanup: removing unused async logic bricks This code was never run and is an outdated copy from the code above. If someday this is needed again, it is better to start clean. |
June 12, 2014, 08:05 (GMT) |
Utility math classes, to provide easier type wrappers around basic BLI float arrays. Not used currently, but could come in handy later. |
June 12, 2014, 06:18 (GMT) |
Removing operation node types from the node type enum, using only the identifier strings. This typing was already redundant, since operations are primarily identified by their name string. Having to pass a type enum in addition makes it more complicated and requires taking care of the component type association as well, without adding any real benefit. Operations could be defined in a more compact way in a central place though (essentially using duck-typing). |
June 12, 2014, 01:26 (GMT) |
GHOST Refactor for EGL Contexts Documentation to appear here: http://wiki.blender.org/index.php/User:Jwilkins/VFX/GHOST_Refactor_for_EGL Missing from this commit is support for systems other than Windows. This also only builds with CMake. |
June 11, 2014, 22:22 (GMT) |
Merge remote-tracking branch 'origin/master' into soc-2014-cycles |
June 11, 2014, 22:20 (GMT) |
Cycles: Add support for uchar4 attributes. * This commit adds generic support for uchar4 attributes. * Vertex Colors use this now, which reduces memory usage at the cost of a bit performance. Differential Revision: https://developer.blender.org/D580 |
June 11, 2014, 22:06 (GMT) |
Fixed GE compile error, thanks MiikaH |
June 11, 2014, 22:06 (GMT) |
Transform constraint and propcircle drawing positions update Manipulator and constraints and prop circle are now drawn where they should be drawn: on derived cage-based positions. http://screenshot.su/img/ef/e6/26/efe626a9a496e794c174e76ec9522736.jpg Moved the mapping function over to crazyspace, seems a better place for them. Abstracted active element center calculation to crazyspace, too. Use scene->customdata_mask on mesh to prevent recalculating the DerivedMesh every time. Screenshot here: |
June 11, 2014, 16:52 (GMT) |
Threshold value for pie menus. Require at least a small (adjustable in user preferences) distance from the center of the menu before a selection can be made. Default is 5 pixels. |
June 11, 2014, 16:00 (GMT) |
Fixes * pie menus with 3 items were not aligned correctly * clipping translation can be done if one dimension of screen is large enough. |
June 11, 2014, 14:31 (GMT) |
Pie Menu fixes - features * Allow setting arbitrary layouts in radial regions. This can be used to make nice arrangements of subareas in the pie menu. Only buttons directly in a pie layout will use pie menu style collision detection, any buttons in nested layouts will use regular collision detection. Appended a test menu in Q key, sculpt mode. * Allow aligning of buttons now to permit any aligned nested layouts to properly align their buttons * Operator enums will now spawn to a pie menu if the layout is a root layout of radial type. |
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Master Commits
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