March 12, 2014, 13:39 (GMT) |
Added stubs for handling IK constraint eval steps |
March 12, 2014, 13:39 (GMT) |
Fix incorrect old references |
March 12, 2014, 13:39 (GMT) |
Building for Texture stacks |
March 12, 2014, 13:39 (GMT) |
Fleshing out includes - adding all common includes which we're likely to need |
March 12, 2014, 13:39 (GMT) |
Porting over code to clear ID-tags on datablocks which we perform recursive building with |
March 12, 2014, 13:39 (GMT) |
Copying over logic for building world graph from materials TODO: perhaps there needs to be a base function for performing the graph building functionality on these types of ID-blocks? |
March 12, 2014, 13:39 (GMT) |
Stub for compositing |
March 12, 2014, 13:39 (GMT) |
Stub for particle-systems stuff |
March 12, 2014, 13:39 (GMT) |
Restore missing brace |
March 12, 2014, 13:39 (GMT) |
Rough port of material graph building |
March 12, 2014, 13:39 (GMT) |
Some more stubs and ported over code for shading-related nodetrees + datablocks |
March 12, 2014, 13:39 (GMT) |
Stub for defining shader-nodes graph |
March 12, 2014, 13:39 (GMT) |
Porting over graph building code for lamps |
March 12, 2014, 13:39 (GMT) |
Separate lamp graph building code to a separate function |
March 12, 2014, 13:39 (GMT) |
Separate camera graph-building code out into a separate function |
March 12, 2014, 13:39 (GMT) |
Support for sequencer in query lookup |
March 12, 2014, 13:39 (GMT) |
Add node types for sequencer - subcomponent of Scene |
March 12, 2014, 13:39 (GMT) |
Sequence strip handling for RNA -> DepsNodes |
March 12, 2014, 13:39 (GMT) |
Stub for graph building of lamp data |
March 12, 2014, 13:39 (GMT) |
Special handling for bones (when doing RNA lookups) |
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Master Commits
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