Blender Git Commits

Blender Git commits from all branches.

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August 17, 2012, 18:35 (GMT)
Fix update of mask overlay
August 17, 2012, 18:01 (GMT)
[COLLADA]Mesh Controller improvements
August 17, 2012, 17:52 (GMT)
Texture Paint Alpha Masks
==========================
* Cleanup of panels
August 17, 2012, 17:36 (GMT)
Extends gpu_object for glsl by adding color(pointer and single) and texture coord.
Also adding two shader for glsl:
shader_main - simple color
shader_alphatexture - alpha texture (for text).
Later we will have more orgonized shaders.

gpu_object_glsl is available on desktop also (but not used) for OpenGL 3.0+
August 17, 2012, 17:04 (GMT)
Forgot in last commit
August 17, 2012, 17:02 (GMT)
Adding gpuGetClearColor to get current clear color.
August 17, 2012, 16:51 (GMT)
glMapBuffer is not implemented on Android. Fix for crash.
August 16, 2012, 03:14 (GMT)
Fix overlay for tiled mapping. This involves separating the overlay
generation code between alpha(brush curve, mask texture) and image
opengl textures and combining the two with multitexture combiners
(ancient functionality that should work everywhere). It still needs some
testing but result is now as expected.
August 14, 2012, 23:37 (GMT)
Merge from trunk r49601-r49907
August 14, 2012, 20:12 (GMT)
add round bevel
August 14, 2012, 00:09 (GMT)
Fix for lights. The graphic type was initilized after lights init.
(Didn't test GE, but should work)
August 11, 2012, 18:40 (GMT)
Isomap unwrapper
================
* Robustness: Avoid nan in sqrt calculation
* Do a much simpler calculation of projected point.
August 11, 2012, 18:40 (GMT)
Isomap Unwrapper
================
* Substitute geodesic distance calculation method with one found in
"Computing Geodesic Distances on Triangular Meshes"
by Marcin Novotni and Reinhard Klein.

At last we have a good result! :)
August 11, 2012, 18:07 (GMT)
[COLLADA]Morph Controller Import.
August 11, 2012, 13:42 (GMT)
- bf_fbx: add settings parameter to entry point, enable the assimp log pipe by default.
August 11, 2012, 10:56 (GMT)
Fix: Smoke flow texture used UV maps incorrectly. (Double size)
August 11, 2012, 09:32 (GMT)
[COLLADA] Morph export fixes and fiddling.
August 11, 2012, 01:17 (GMT)
*Fix quadratic equation solution formula (hadn't used this since high
school)
*Add some debug prints
August 11, 2012, 00:59 (GMT)
Adding Sensor support for Android (Java side)
Some cleanup
Adding static PathsHelper class for getting app path and installing libs. File releated routines goes here.
Logcat FPS counter (Should be removed from final versions for speed probably)
The functions that are exported to jni have "export_" prefex
August 11, 2012, 00:34 (GMT)
Isomap unwrapper
================
* Calculation code for geodesic distance based on two neighbours. Still
not functional. Based on "Computing Geodesic Paths on manifolds" by
R.Kimmel and J.A. Sethian. with slight modifications (obtuse angle
triangles are split instead of looking for suitable vertex in the graph)

The result is still not good, hunting for bugs.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021