August 11, 2012, 00:22 (GMT) |
Adds support for sensor in Android app. Little rearrangements to make code more clear. |
August 11, 2012, 00:11 (GMT) |
Small android config fixes makesActivity shouldn't be in deploy.sh No internet download: no need for permission and button Updated app version to 1.1 so this rlease would replace 1.0 release lib |
August 10, 2012, 23:03 (GMT) |
Convering 2D filter Manager to gpu_gl functions Should ease the port in future. Still we should have add vertex shaders. And use FBO with textures instead of textures for rendering on OpenGL ES. Not sure if simple method is supported. |
August 10, 2012, 22:53 (GMT) |
Fixes for ES after gpu functions rename |
August 10, 2012, 22:51 (GMT) |
Some video mode improvements for OpenGL ES on Linux |
August 10, 2012, 21:42 (GMT) |
Renaming gpu functions from gpu* to gpu_gl* because they aren't abstractions |
August 10, 2012, 21:17 (GMT) |
[COLLADA] Morph animation export intro. |
August 10, 2012, 21:14 (GMT) |
Forgot to add in last commit |
August 10, 2012, 21:08 (GMT) |
Switching most gl view calls to gpu wrapper (To avoid a lot REAL_GL_MODE for ES) Fix blend function in GLSL viewport |
August 10, 2012, 20:22 (GMT) |
[COLLADA]Morph Controller export. |
August 10, 2012, 16:44 (GMT) |
* Some improvements to fire simulation code. * It's now possible to set "flame rate" higher than 1.0. Higher rate basically means taller flame. * More tweaking to "Quick Smoke" operator settings. Fire material is now also added by default even for smoke preset. -> You can now use quick smoke to easily setup a basic render settings that cover colored smoke and fire. * Added settings to use a texture to define smoke flow "strength" for mesh emission. You can use automatically generated coordinates or UV layer. * Fix: Adaptive domain bounds weren't drawn at all if smoke was uninitialized. * Code cleanup. |
August 10, 2012, 16:25 (GMT) |
[COLLADA]ControllerExporter , Re-factor from ArmatureExporter |
August 10, 2012, 16:23 (GMT) |
Merge with trunk r49776 |
August 10, 2012, 15:25 (GMT) |
Morph target export to COLLADA fix |
August 10, 2012, 00:42 (GMT) |
merge with trunk 49750 |
August 10, 2012, 00:40 (GMT) |
Adding gpu_view module. It has functions like setting the viewport and clearing it. Afaik it should be compatible with DirectX We need gpuClear = glClear because calling color with depth clear is more efficent. I will commit most conversions tomorrow. It is much easier than doing REAL_GL_MODE to each viewport function. |
August 9, 2012, 23:59 (GMT) |
Isomap Unwrapper ================ * Add code that determines the distance based on nearby vertices, if any of them have had their distance calculated. That has been achallenge as can be seen from the loads of debug code that went into it. |
August 9, 2012, 23:59 (GMT) |
Isomap Unwrapper ================ * Testing: Make distance update step depend on two triangle vertices. Calculation is not yet done, still this test is essential to make sure the algorithm will converge. * comment cleanup |
August 9, 2012, 23:59 (GMT) |
Isomap Unwrapper ================= * Cleanup, separate common code to function |
August 9, 2012, 20:36 (GMT) |
Morph controller geometries export. Export of mesh shape keys for Morph controller targets. |
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