July 17, 2012, 20:56 (GMT) |
Update the 3d view after the floating controls option is changed. |
July 17, 2012, 03:05 (GMT) |
Added a "clear" function for bit-field boolean RNA properties, used by a "clearfield" parameter for the "prop" command. This allows python scripts to create buttons which clear the entire bitfield before setting a value, thus enabling mutually exclusive buttons where only one can be toggled at a time. This behavior can be overridden if shift is held down by the user. All of this is used by the TRS floating buttons so that clicking one clears the others. |
July 16, 2012, 19:15 (GMT) |
Enables draw in VA GE mode for OpenGL ES by using attributes with known index instead of usual functions. |
July 16, 2012, 17:16 (GMT) |
Adding more openGL compatibility for ES. Fixed fake glew. OpenGL ES is not only limited to Android (can be used on X11) |
July 16, 2012, 16:51 (GMT) |
Replace GLEW extensions with our GPU extensions as GLEW is not on android and we have more flexiable extensions system. |
July 16, 2012, 16:19 (GMT) |
Forgot a file for the last commit |
July 16, 2012, 16:16 (GMT) |
Reenables build without Python |
July 16, 2012, 15:26 (GMT) |
Fix for gcc in GE data conversion. |
July 15, 2012, 18:24 (GMT) |
implement linear shape of bevel |
July 15, 2012, 06:14 (GMT) |
GPU_matrix and gpu_funcions fixup Replaced GPU_MODELVIEW and friends with GL_MODELVIEW (If we need the bit fields we can create GPU_MODELVIEW_BIT, but having GPU_MODELVIEW is potentially very problematic for spotting bugs.) Changed some macros to be enabled by WITH_GPU_SAFETY. Prefer to use BLI_assert because it obeys WITH_ASSERT_ABORT option. Fixed up CHECKMAT to work on MSVC. Fixed up some functions to use GLAPIENTRY. Quieted warning about slight differences between glBindAttribLocation and glBindAttribLocationARB. |
July 14, 2012, 17:15 (GMT) |
July 14, 2012, 05:28 (GMT) |
Fleshed out register areaa/regions/data functions, also added appropriate vectors for each to the TOUCH_Manager header. Fleshed out the checkRegistered area/region/data functions. Fleshed out the addTouchEvent function |
July 14, 2012, 03:59 (GMT) |
Cleaning up some memory leaks caused by async lib loading. |
July 14, 2012, 03:45 (GMT) |
BGE: Fix for having a texture with UV mapping after a texture without UV mapping in a material's texture slots. The texture wasn't getting the correct UV coordinates due to the "skipped" (non-UV) layer. |
July 14, 2012, 03:37 (GMT) |
IK constraint animation export.(not complete) |
July 14, 2012, 03:35 (GMT) |
BGE Memory Leak: RAS_OpenGLRasterizer::m_failsafe_storage was never being cleaned up. |
July 13, 2012, 23:42 (GMT) |
The buttons should set the manipulator mode, not do the transform. Use prop instead of operator so there can be multiple modes enables at once. |
July 13, 2012, 21:43 (GMT) |
UV transform correction ========================= * Add visual debug code, slightly offsets edges whose loops are used for projection * Numerical robustness: Clamp dot products to avoid nans in acos. With this commit, I consider UV transform correction robust for use. Feel free to test and send comments/bugs. |
July 13, 2012, 19:59 (GMT) |
UV transform correction ========================= * Little fix, using final instead of original coordinates * Take mean value of displacement for boundary edges. Now the displacement is solved for both boundary edges if the edges are parallel. |
July 13, 2012, 19:20 (GMT) |
UV transform correction ======================= * Make a better estimate of closest loops by taking angle sign into account. |
|
|
|


Master Commits
MiikaHweb | 2003-2021