July 13, 2012, 07:13 (GMT) |
Renaming files more appropriately adds TOUCH_API.cpp several little things |
July 13, 2012, 01:50 (GMT) |
Added TOUCH_state to TOUCH_Types.h, added to TOUCH_event_info also. |
July 12, 2012, 23:15 (GMT) |
Adds Cmake includes for the touch library Extends/cleans up the existing types Other little setup things. |
July 12, 2012, 22:42 (GMT) |
add UI for bridge fix error with calculate normals |
July 12, 2012, 19:56 (GMT) |
modifications to get the mask alpha in overlay. Still quite some fixes needed for it to work properly |
July 12, 2012, 19:56 (GMT) |
More cleanup of brush modes for texture paint mode |
July 12, 2012, 19:29 (GMT) |
Another experiment with arranging the two-dimension scale/translate manipulators such that they don't overlap and their function is a bit more obvious. It's a bit more cluttered than before though. |
July 12, 2012, 19:11 (GMT) |
python refactoring: separate mask texture properties to their own panel. Also remove 'Fixed Texture' property from 3D toolbar as it is only relevant for 2D painting |
July 12, 2012, 18:43 (GMT) |
Overlay for texpaint ===================== * add an extra mode for mapping, solves some overlay issues. |
July 12, 2012, 17:34 (GMT) |
UV transform correction ========================= * Code for better out-of-mesh-bounds interpolation. For now just choose one of the boundary faces and do interpolation based on that. Eventually will do a linear combination for a two-face solve. |
July 12, 2012, 14:38 (GMT) |
Adding initial native Android ghost lib. WITH_ANDROID shoud be enabled and WITH_GHOST_SDL should be disabled. Only one window is allowed. Events: only clicks are supported right now. |
July 12, 2012, 06:47 (GMT) |
Update function signature, fix for r48825 |
July 11, 2012, 07:47 (GMT) |
By request, X button for each item on the UV Maps list box. |
July 10, 2012, 21:45 (GMT) |
merge with trunk 48817 |
July 10, 2012, 21:10 (GMT) |
LaplacianSmoothModifierData Structure Member Alignment. |
July 10, 2012, 18:12 (GMT) |
Add internal constraint for reduce spikes, based in length of edge. |
July 10, 2012, 01:14 (GMT) |
UV transform correction ======================== * extrapolation for out of mesh boundaries Testing also revealed some cases where minimum angle calculation doesn't work as it should. Solution will probably be to store according to winding |
July 9, 2012, 23:46 (GMT) |
Deleting the selected item in the vertex groups listbox leaves the selection on the next rather than the preceding item. |
July 9, 2012, 22:32 (GMT) |
Add OPTYPE_CLEAR_SEARCH to an operator type to prevent a search panel built for that operator from automatically filling in the previous search. |
July 9, 2012, 20:49 (GMT) |
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Master Commits
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