June 27, 2012, 05:35 (GMT) |
moved debug print of GPU state to separate file for better reporting (also makes a clean place to put debugging functions) |
June 27, 2012, 05:33 (GMT) |
corrected calculation of the number of addressable texture units |
June 26, 2012, 19:36 (GMT) |
Committed out conflicting part from previous merge. It was no longer possible to compile with Cycles. Philipp Volguine can you check that out? |
June 26, 2012, 19:15 (GMT) |
* Changing (most) smoke domain settings no longer clears whole domain but just the cache. This way it's easier to try out different settings while playback. * Copying domain object now also preserves adaptive settings. :p * Heat/velocity debug visualization (dev only) works again. * Some code cleanup. |
June 26, 2012, 18:06 (GMT) |
Overlay for Tiled style brushes. The implementation uses openGL multitexture to minimize texture uploads. The curve strength is written to a separate texture and modulated with the view texture at runtime. Unfortunately, I haven't found a way to get a consistent result with the rest of the brushes because this would require inverting the alpha after the texture combine operation. |
June 26, 2012, 17:51 (GMT) |
Merge with trunk r48317 |
June 26, 2012, 16:49 (GMT) |
Fixes, still not there, fighting with TexEnv currently |
June 26, 2012, 16:15 (GMT) |
Add code to properly support tiled mode overlay. Not functional yet but I am positive it's a matter of a few glTexEnv tweaks |
June 26, 2012, 13:53 (GMT) |
June 26, 2012, 12:50 (GMT) |
Made some changes to the way the snapping system handles different types of mesh data. Re-implemented vertex snapping using the new snapping system! There are a couple of bugs with this recorded in comments for SnapMesh_snap_vertex. |
June 26, 2012, 07:29 (GMT) |
fixed some brain dead code that only worked by virtue of only being tested for a single case. |
June 26, 2012, 07:27 (GMT) |
June 26, 2012, 04:44 (GMT) |
Looks like the Blenderplayer was already handling initializing the matrix stack in GPG_Application, so I'm removing it from GPG_ghost.cpp. |
June 26, 2012, 04:40 (GMT) |
Fixing the Blenderplayer for matrix stack and GPU_compatibility changes. |
June 26, 2012, 01:18 (GMT) |
A slightly different way of dealing with the shift problem that doesn't involve a hack. It also changes the design of the layer buttons slightly such that clicking one doesn't automatically reset the others, which I think may be a usability improvement anyway as their purpose is to act like layers, which should be independent of each other. To make up for this I've added a ctrl-click which acts as before, selecting a single layer to the exclusion of others. |
June 25, 2012, 23:35 (GMT) |
Change in the distribution of the layout and change in the limits of the parameters |
June 25, 2012, 21:44 (GMT) |
Clicking on an object in an unselected scene would select the scene but not the object, this is now fixed. |
June 25, 2012, 21:22 (GMT) |
Cleanup: Setting to use mask texture. Only expose texture option if the option is ticked. |
June 25, 2012, 21:08 (GMT) |
Fix numbers in the color bars not updating when the black and white buttons are pressed. |
June 25, 2012, 19:06 (GMT) |
gpu safety fix, screen join shape was not properly locked |
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