Blender Git Commits

Blender Git commits from all branches.

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July 10, 2009, 07:31 (GMT)
Updated default scons configuration for other platforms.

July 9, 2009, 21:41 (GMT)
3 first big steps:
- Merged with 2.5 branch
- Added first version of audaspace
- Update build systems

July 8, 2009, 11:44 (GMT)
fixed some legacy stuff
July 8, 2009, 10:46 (GMT)
weight paint mode works
July 8, 2009, 10:27 (GMT)
fixed a bug with vertex paint mode, should work just fine
July 7, 2009, 17:16 (GMT)
Vertex Paint mode works in some hacky way, don't like the way I did it, but couldn't think of anything better. There's still some bug with not being able to paint on one final vertex of a mesh.
July 7, 2009, 13:05 (GMT)
fixed an issue with transparency not working in solid mode
July 6, 2009, 14:40 (GMT)
merge from 21113 to 21377
July 6, 2009, 13:36 (GMT)
fixed one bug, cleaned up some code, still can't figure out how vertex paint mode works
July 6, 2009, 12:19 (GMT)
Finally tracked down the crashing bug when running out of video memory. Solid Object mode should be at least as stable as the original
July 6, 2009, 10:45 (GMT)
fixed a crashing bug when allocating buffers from pool, started work on vertex paint mode, somehow can paint only 4 vertices
July 6, 2009, 08:57 (GMT)
fixed a bug that caused the geometry to explode
July 2, 2009, 15:05 (GMT)
should be a lot more stable when running out of memory, but there is still a bug, debugger doesn't give any hints and when stepping through code, does not appear
July 2, 2009, 11:01 (GMT)
fixed a crash + some more legacy code is back
July 2, 2009, 10:45 (GMT)
some rendering modes now have old and new code + fixed one small bug for linux, as the branch was impossible to build
July 2, 2009, 10:10 (GMT)
handling of the case when there's no more memory, will start bringing back the old rendering code for those cases.
June 23, 2009, 19:34 (GMT)
merge with 21113
June 22, 2009, 19:35 (GMT)
textured mode seems to work, but could be improved
June 22, 2009, 13:45 (GMT)
cdDM_drawFacesColored seems to work so Shaded Mode sort of works.
June 22, 2009, 11:48 (GMT)
experimented with a few more rendering modes. Can't understand where does cdDM_drawFacesColored get the colors from.
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021