July 21, 2009, 18:49 (GMT) |
very bad sculpt mode support added (it's just the beginning), preparations for converting GLSL code to use VBOs, updated my code to support the newly allowed 32767 materials |
July 21, 2009, 13:21 (GMT) |
blender sound structure internals update: * file writing/loading * bSample removed * blenkernel/BKE_sound.h updated * fixed a bug in AUD_OpenALDevice that crashed the app if quitted after no sound played |
July 21, 2009, 13:15 (GMT) |
copy samplerate dll too |
July 21, 2009, 11:51 (GMT) |
with correct libname it even links properly |
July 21, 2009, 11:34 (GMT) |
some fixes so this compiles on windows. |
July 20, 2009, 16:26 (GMT) |
merge from 21532 to 21721 + fixed msvc9 projectfiles |
July 20, 2009, 16:06 (GMT) |
New (updated) C-API! |
July 20, 2009, 12:05 (GMT) |
audaspace update including build system adoptions for linux, all other OSs are not expected to work yet due to missing libsamplerate aka SRC |
July 20, 2009, 07:50 (GMT) |
July 11, 2009, 19:45 (GMT) |
fixed a bug with solid/flat faces in mesh showing up only solid or flat |
July 11, 2009, 18:46 (GMT) |
merge from 21496 to 21532 |
July 11, 2009, 18:39 (GMT) |
* fixed error of msvc complaining about empty structs in C * fixed bug of non stopping sound actuator on replay |
July 11, 2009, 15:07 (GMT) |
BGE now uses the audaspace library for sound output. 3D sound and several settings have been lost for the moment. |
July 11, 2009, 13:47 (GMT) |
sorry, legacy mode was on in the last commit, but everything is still working |
July 11, 2009, 13:45 (GMT) |
object, vertex paint, weight paint and texture paint seem to be fully working with all solid, shaded and textured mode combinations. Edit mode and Sculpt mode left |
July 10, 2009, 19:55 (GMT) |
Merged with 2.5 branch revision 21504 |
July 10, 2009, 18:13 (GMT) |
merge from 21377 to 21497 |
July 10, 2009, 11:50 (GMT) |
Implemented a basic C API. |
July 10, 2009, 11:22 (GMT) |
textured mode works a bit better, buffer pool is cleaned up on exit |
July 10, 2009, 08:05 (GMT) |
Added pthreads includes for windows building. |
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Master Commits
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