November 8, 2021, 21:38 (GMT) |
USD Export: Armature export improvements. Now including the root prim in the skinned mesh skeleton relationship path. Also, added logic to avoid nesting SkelRoot prims in the USD, as such nesting causes skeleton binding to fail as well as crashes in Create. Now iterating over the deform groups of the evaluated mesh when setting joint weights and indices, to ensure the vertex group data is valid. |
November 8, 2021, 21:17 (GMT) |
Merge branch 'master' into temp-sculpt-colors |
November 8, 2021, 21:16 (GMT) |
Merge branch 'master' into sculpt-dev |
November 8, 2021, 17:48 (GMT) |
improve colors |
November 8, 2021, 17:32 (GMT) |
cleanup |
November 8, 2021, 17:05 (GMT) |
fix |
November 8, 2021, 16:52 (GMT) |
change color |
November 8, 2021, 16:47 (GMT) |
progress |
November 8, 2021, 16:19 (GMT) |
progress |
November 8, 2021, 15:52 (GMT) |
improve behavior |
November 8, 2021, 15:48 (GMT) |
progress |
November 8, 2021, 15:31 (GMT) |
initial link portals |
November 8, 2021, 14:53 (GMT) |
evaluate enum node |
November 8, 2021, 14:24 (GMT) |
add index outut |
November 8, 2021, 14:24 (GMT) |
fix |
November 8, 2021, 13:50 (GMT) |
progress |
November 8, 2021, 12:51 (GMT) |
improved inferencing |
November 8, 2021, 11:25 (GMT) |
Merge branch 'master' into temp-enum-socket |
November 8, 2021, 10:13 (GMT) |
fix missing update |
November 8, 2021, 10:02 (GMT) |
Merge branch 'master' into temp-enum-socket |
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