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November 8, 2021, 09:36 (GMT)
LineArt: Fix thread intersection duplication
November 8, 2021, 07:38 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
November 8, 2021, 04:30 (GMT)
Cleanup
November 7, 2021, 14:43 (GMT)
Merge branch 'temp-lineart-contained' into lineart-shadow
November 7, 2021, 14:41 (GMT)
LineArt: Better handling of boundary cases.

For lineart_LineIntersectTest2d, it fixes the output to 0 or 1 when it's
close enough, gives correct range for point_on_triangle identification.

Then it gives more information through aAligned, which will be true if
two lines completely align, this helps later identification.

Finally: it handles complex cases where one point is on the edge of
a triangle while another point is on the outside.
November 7, 2021, 14:31 (GMT)
LineArt: Point on segment logic correction.

The old code would return true when three points happens to be
on X-Y perpendicular placement, now it handles the case correctly.
November 7, 2021, 12:42 (GMT)
progress
November 7, 2021, 12:07 (GMT)
progress
November 7, 2021, 11:07 (GMT)
initial enum inferencin
November 7, 2021, 10:53 (GMT)
progress
November 7, 2021, 06:10 (GMT)
LineArt: view vector fix for ortho back face.
November 7, 2021, 05:56 (GMT)
Cleanup
November 7, 2021, 05:40 (GMT)
Merge branch 'master' into temp-vert-normals-cleanup
November 7, 2021, 05:28 (GMT)
Changed curve pen add to curve pen
November 7, 2021, 04:57 (GMT)
Merge remote-tracking branch 'origin/master' into temp-lineart-contained
November 7, 2021, 04:26 (GMT)
Fix failing mesh primitive line node test

An "incorrect" state is totally valid for the normal custom data layers,
if the normals are tagged dirty. In general it doesn't really make sense
to validate the normal layer though, since they are just calculated on
demand.
November 7, 2021, 03:34 (GMT)
Changed to use nu->type
November 7, 2021, 03:20 (GMT)
Separated the single operator into 3 operators:
Add, Delete, Insert
November 6, 2021, 20:25 (GMT)
GPU: Move shader utils into a common directory

This patches moves the math, color, and hash utils shader libraries into
a common directory to be used by both the compositor and materials.
November 6, 2021, 18:34 (GMT)
show enum labels in node
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021