September 10, 2020, 13:54 (GMT) |
Reapply changes after failed merge |
September 10, 2020, 13:53 (GMT) |
Merge branch 'properties-pin-operator' into property-search-button-label-pointer |
September 10, 2020, 13:48 (GMT) |
Remove changes from property-search-button-label-pointer |
September 10, 2020, 13:46 (GMT) |
Better description for the depth ordering |
September 10, 2020, 13:40 (GMT) |
use getters and setters for the shader nodes |
September 10, 2020, 13:37 (GMT) |
Use an order for pixels. faces. edges and verts |
September 10, 2020, 13:29 (GMT) |
Merge branch 'master' into properties-pin-operator |
September 10, 2020, 13:26 (GMT) |
Merge branch 'properties-pin-operator' into property-search-button-label-pointer |
September 10, 2020, 13:26 (GMT) |
Merge branch 'master' into properties-pin-operator |
Revision c50483f by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 10, 2020, 13:22 (GMT) |
LineArt: Update viewport when changing ObjectLineArt settings. |
September 10, 2020, 13:16 (GMT) |
Reduce render artifacts introduced by snapping vertices to pixel coords Use floor instead of round |
September 10, 2020, 13:14 (GMT) |
Move selected vertices to the top |
Revision 90e05b4 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 10, 2020, 13:12 (GMT) |
LineArt: Own crease setting for Object. |
September 10, 2020, 13:08 (GMT) |
Reduce aliasing for non smooth edges |
September 10, 2020, 13:03 (GMT) |
Merge branch 'master' into uvimage-editor-drawing |
Revision d8d0ae3 by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 10, 2020, 11:54 (GMT) |
Merge remote-tracking branch 'origin/master' into lanpr-under-gp |
Revision fdfd5dc by YimingWu (lanpr-under-gp, lineart-bvh, lineart-shadow, temp-lineart-contained, temp_lineart_contained) September 10, 2020, 11:54 (GMT) |
LineArt: Fix UI ptr code. |
September 10, 2020, 11:21 (GMT) |
Add support for arrays of int/float/double |
September 10, 2020, 11:21 (GMT) |
Alembic export: Use correct time sampling for custom properties |
September 10, 2020, 11:21 (GMT) |
Alembic export: write scalar custom properties Write scalar custom properties as array properties to Alembic. This is also what's done by Houdini and Maya exporters, so it seems to be the standard way of doing things. Seems to work ok'ish if I look at it via `usdcat`. |
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Master Commits
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