Blender Git "builtin-simulation-nodes" branch commits. Page: 30 / 122 November 14, 2019, 15:31 (GMT) | prevent recursive node groups
| November 14, 2019, 14:39 (GMT) | make group defaults work
| November 14, 2019, 14:20 (GMT) | add Random Float node
| November 14, 2019, 13:43 (GMT) | remove unnecessarily complex code
| November 14, 2019, 12:40 (GMT) | remove unused nodes
| November 14, 2019, 12:38 (GMT) | initial working function groups
| November 13, 2019, 14:29 (GMT) | new group nodes
| November 13, 2019, 13:55 (GMT) | initial group input node
| November 13, 2019, 13:23 (GMT) | bring back Clamp and Map Range nodes
| November 13, 2019, 12:48 (GMT) | initial Closest Point on Object node
| November 13, 2019, 11:40 (GMT) | Make Particle Info node a normal function
| November 13, 2019, 11:02 (GMT) | pass MFContext directly
| November 13, 2019, 10:53 (GMT) | pass MFParams directly
| November 13, 2019, 10:29 (GMT) | pass MFMask directly
| November 12, 2019, 14:53 (GMT) | testing another way to use multi function contexts
| November 12, 2019, 13:26 (GMT) | fix default node tree
| November 12, 2019, 13:16 (GMT) | remove other forces, they should be build using Particle functions
| November 12, 2019, 13:15 (GMT) | output vector from Perlin Noise node
| November 12, 2019, 13:15 (GMT) | support mapping input vsockets to multiple new sockets
| November 12, 2019, 10:00 (GMT) | new Custom Force and Perlin Noise node
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