Blender Git "builtin-simulation-nodes" branch commits. Page: 29 / 122 November 21, 2019, 13:29 (GMT) | improve naming
| November 21, 2019, 13:20 (GMT) | improve naming
| November 21, 2019, 13:08 (GMT) | define multi function to node mapping
| November 21, 2019, 12:44 (GMT) | simplify vsocket to multi function mapping
| November 21, 2019, 11:48 (GMT) | fix network evaluation
| November 20, 2019, 17:20 (GMT) | make VirtualNodeTree specific to one bNodeTree
| November 20, 2019, 17:11 (GMT) | new try_lookup method for StringMap
| November 20, 2019, 16:37 (GMT) | new vnode to multifunction mapping
| November 20, 2019, 16:08 (GMT) | change the node mapping a bit
| November 19, 2019, 13:34 (GMT) | more utility functions
| November 19, 2019, 12:38 (GMT) | extract preprocessed vtree data from builder
| November 19, 2019, 09:49 (GMT) | improved debug error checking
| November 19, 2019, 09:17 (GMT) | cleanup parameter checks
| November 17, 2019, 11:10 (GMT) | refactor MFParamType
| November 15, 2019, 15:09 (GMT) | add missing static keywords
| November 15, 2019, 15:03 (GMT) | optimize Get Nearest Point when the object is the same for every element
| November 15, 2019, 15:03 (GMT) | fix task scheduling
| November 15, 2019, 14:30 (GMT) | use more global external data cache
| November 15, 2019, 14:28 (GMT) | fix Map Range clamping
| November 15, 2019, 14:06 (GMT) | remove unused code
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