Blender Git "builtin-simulation-nodes" branch commits. Page: 32 / 122 November 7, 2019, 12:59 (GMT) | make AttributesInfo non copy and non movable
| November 7, 2019, 12:48 (GMT) | rename GET_TYPE to CPP_TYPE
| November 7, 2019, 12:38 (GMT) | use monotonic allocator for network builder
| November 7, 2019, 12:21 (GMT) | use monotonic allocator for vtree generation
| November 7, 2019, 10:57 (GMT) | rename functions2 to functions
| November 7, 2019, 10:54 (GMT) | remove old function system
| November 7, 2019, 10:44 (GMT) | port particle system to new functions system
| November 6, 2019, 15:08 (GMT) | merge bparticles node tree into functions node tree
| November 6, 2019, 12:05 (GMT) | simplify naming
| November 5, 2019, 14:54 (GMT) | use monotonic allocator to allocate functions
| November 5, 2019, 14:40 (GMT) | rename OwnedResources to ResourceCollector
| November 5, 2019, 14:32 (GMT) | improve aligned allocation in monotonic allocator
| November 5, 2019, 13:36 (GMT) | bring back some more math operations
| November 5, 2019, 13:17 (GMT) | bring back more math nodes
| November 5, 2019, 12:47 (GMT) | improve add/mul/min/max math nodes
| November 5, 2019, 10:56 (GMT) | remove unused code
| November 5, 2019, 10:53 (GMT) | cleanup
| November 5, 2019, 10:48 (GMT) | access time from node tree
| November 5, 2019, 10:19 (GMT) | initial more generic context handling
| November 4, 2019, 22:17 (GMT) | make Float Range node work again
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