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Blender
Git "builtin-simulation-nodes" branch commits.
Page: 56 / 122
August 18, 2019, 10:12 (GMT)
low level memory utilities in blenlib
August 18, 2019, 10:05 (GMT)
Merge branch 'master' into functions
August 18, 2019, 10:05 (GMT)
Fix particle tetrahedon mesh generation
August 16, 2019, 13:03 (GMT)
Merge branch 'master' into functions
August 14, 2019, 13:32 (GMT)
cleanup type usage
August 14, 2019, 13:20 (GMT)
free types when Blender exits
August 14, 2019, 12:59 (GMT)
use guarded allocator for some core types
August 14, 2019, 12:39 (GMT)
store types in global variables
August 14, 2019, 11:59 (GMT)
Do not use a reference counter for Types Types can be expected to stay alive until Blender exists. This also works well with the fact that they are identified by their pointer. Furthermore, the number of types is fairly low, but they are passed around a lot. Maintaining a thread-safe reference count seems to be unnecessary overhead.
August 14, 2019, 09:53 (GMT)
improve map method names
August 14, 2019, 09:46 (GMT)
add more license headers
August 14, 2019, 09:44 (GMT)
add license header to blenlib files
August 14, 2019, 07:57 (GMT)
Merge branch 'master' into functions
August 13, 2019, 11:27 (GMT)
fix compile error
August 13, 2019, 09:43 (GMT)
remove copy to clipboard
August 13, 2019, 09:28 (GMT)
Merge branch 'master' into functions
August 12, 2019, 15:55 (GMT)
fix compile error on windows
August 12, 2019, 14:36 (GMT)
August 12, 2019, 14:24 (GMT)
August 12, 2019, 13:50 (GMT)
Reimplement the way many arrays are allocated This new implementation is more generic and easier to use.