Blender Git Commit Log
Git Commits -> Revision 15938e7
Revision 15938e7 by Clément Foucault (temp-gpencil-drw-engine) June 28, 2019, 19:01 (GMT) |
GPencil: Use separate pass to merge depth buffers together This uses a fullscreen pass to resolve 2 depth buffers. We do this to avoid doing depth test inside the blend color pass. |
Commit Details:
Full Hash: 15938e7524c3773388e38335a59bdc2ca232924b
Parent Commit: b57ec68
Lines Changed: +29, -9
1 Added Path:
/source/blender/draw/engines/gpencil/shaders/gpencil_merge_depth_frag.glsl (+8, -0) (View)