Blender Git Statistics -> Branches -> temp-gpencil-drw-engine
"Temp-gpencil-drw-engine" branch
Total commits : 23
Total committers : 2
First Commit : June 27, 2019
Latest Commit : October 16, 2019
Commits by Month
Date | Number of Commits | |
---|---|---|
October, 2019 | 2 | |
September, 2019 | 0 | |
August, 2019 | 2 | |
July, 2019 | 2 | |
June, 2019 | 17 |
Committers
Author | Number of Commits |
---|---|
Antonio Vazquez | 20 |
Clément Foucault | 3 |
Popular Files
Filename | Total Edits |
---|---|
gpencil_engine.c | 12 |
gpencil_engine.h | 4 |
gpencil_blend_frag.glsl | 3 |
gpencil_shader_fx.c | 2 |
draw_manager_texture.c | 2 |
gpencil_merge_depth_frag.glsl | 1 |
gpencil_render.c | 1 |
CMakeLists.txt | 1 |
Latest commits
October 16, 2019, 08:36 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
October 2, 2019, 11:15 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine Conflicts: source/blender/draw/engines/gpencil/gpencil_engine.c |
August 26, 2019, 09:52 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine Conflicts: source/blender/draw/engines/gpencil/gpencil_engine.c |
August 1, 2019, 15:05 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
July 23, 2019, 07:46 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
July 1, 2019, 10:20 (GMT) |
GPencil: Add monochromatic alpha estimation for blend layers |
June 30, 2019, 14:54 (GMT) |
GPencil: New variable to check if the layer has blend Also added some ToDo comments. |
June 30, 2019, 14:37 (GMT) |
GPencil: Add comment about VFX checking |
June 29, 2019, 09:12 (GMT) |
GPencil: Clear Temp Framebuffer to avoid double drawing If we don't clear by each object, the selection outline is visible in all objects and there is accumulation effect. |
June 29, 2019, 08:57 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
June 28, 2019, 21:11 (GMT) |
GPencil: More cleanup of darwing code |
June 28, 2019, 21:06 (GMT) |
GPencil: Fix stupid error in previous commit |
June 28, 2019, 21:02 (GMT) |
GPencil: Reduce parameters for draw_pass_range Don't need to pass redudant parameter |
June 28, 2019, 19:01 (GMT) |
GPencil: Use separate pass to merge depth buffers together This uses a fullscreen pass to resolve 2 depth buffers. We do this to avoid doing depth test inside the blend color pass. |
June 28, 2019, 15:41 (GMT) |
GPencil: Rework Layer Blending Layer blending is now done by the hardware and uses dual source blending. This patch breaks a few things: - The depth of the blended strokes are not merged anymore. - The layer masking is broken. Theses will be for a different patch. I'm not sure if overlay fading (based on alpha) is handle correctly but it does fade to neutral. |
June 28, 2019, 15:16 (GMT) |
Revert "DRW: Add RGBA16 support for framebuffers" This reverts commit ad8b8c07bf1aa565a65f1698796d879cee539db1. |
June 28, 2019, 15:15 (GMT) |
GPencil: Revert RGBA16 to RGBA16F |
June 28, 2019, 13:31 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine Conflicts: source/blender/draw/engines/gpencil/gpencil_engine.c |
June 28, 2019, 11:51 (GMT) |
GPencil: Rename Framebuffers and Textures |
June 27, 2019, 17:34 (GMT) |
Merge branch 'master' into temp-gpencil-drw-engine |
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