Blender Git Commit Log
Git Commits -> Revision 20bf7d9
April 28, 2016, 19:30 (GMT) |
Some refactor in asset update_check code. Fetching assets' uuids by engines is now in own func (will be used by update op itself too). Also, each AssetRef has only *one* asset ID, the first one, avoids us a useless loop! And early out of update_check op in case we have no asset in current Main, no need to start job in this case. |
Commit Details:
Full Hash: 20bf7d949f083cc788b691139c98303e71940eb4
Parent Commit: b3be710
Lines Changed: +117, -84
1 Modified Path:
/source/blender/windowmanager/intern/wm_files_link.c (+117, -84) (Diff)