Blender Git Commit Log

Git Commits -> Revision 20bf7d9

April 28, 2016, 19:30 (GMT)
Some refactor in asset update_check code.

Fetching assets' uuids by engines is now in own func (will be used by update op itself too).

Also, each AssetRef has only *one* asset ID, the first one, avoids us a useless loop!

And early out of update_check op in case we have no asset in current Main, no need to start
job in this case.

Commit Details:

Full Hash: 20bf7d949f083cc788b691139c98303e71940eb4
Parent Commit: b3be710
Lines Changed: +117, -84

1 Modified Path:

/source/blender/windowmanager/intern/wm_files_link.c (+117, -84) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021