Blender Git Commit Log

Git Commits -> Revision 26c7be2

November 23, 2020, 03:17 (GMT)
Geometry Nodes: Add boilerplate code for attribute math node

This code doesn't actually do anything, but it provides a base for an
implementation and exposes the the necessary interface to the UI.

Commit Details:

Full Hash: 26c7be27b76d66c9c96b0b353d883852d267a5d4
Parent Commit: e72b235
Lines Changed: +126, -12

1 Added Path:

/source/blender/nodes/geometry/nodes/node_geo_attribute_math.cc (+70, -0) (View)

8 Modified Paths:

/release/scripts/startup/nodeitems_builtins.py (+1, -0) (Diff)
/source/blender/blenkernel/BKE_node.h (+1, -0) (Diff)
/source/blender/blenkernel/intern/node.c (+1, -0) (Diff)
/source/blender/editors/space_node/drawnode.c (+10, -0) (Diff)
/source/blender/makesrna/intern/rna_nodetree.c (+40, -12) (Diff)
/source/blender/nodes/CMakeLists.txt (+1, -0) (Diff)
/source/blender/nodes/NOD_geometry.h (+1, -0) (Diff)
/source/blender/nodes/NOD_static_types.h (+1, -0) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021