Blender Git Statistics -> Branches -> geometry-nodes-distribute-points

"Geometry-nodes-distribute-points" branch

Total commits : 264
Total committers : 8
First Commit : October 20, 2020
Latest Commit : December 10, 2020


Commits by Month

DateNumber of Commits
December, 202016
November, 2020166
October, 202082

Committers

AuthorNumber of Commits
Jacques Lucke146
Hans Goudey68
Dalai Felinto22
Sebastian Parborg19
Léo Depoix5
Pablo Vazquez2
Dalai Felinto1
Jeroen Bakker1

Popular Files

FilenameTotal Edits
MOD_nodes.cc59
node_geo_point_distribute.cc28
node_geo_point_instance.cc22
node.c21
rna_modifier.c20
nodeitems_builtins.py18
BKE_node.h17
CMakeLists.txt16
drawnode.c14
node_geo_edge_split.cc14

Latest commits Feed

December 10, 2020, 10:19 (GMT)
Remove unrelated changes in DNA_node_types.h
December 10, 2020, 10:18 (GMT)
Remove all versioning code
December 10, 2020, 09:58 (GMT)
Merge remote-tracking branch 'origin/master' into geometry-nodes-distribute-points
December 8, 2020, 14:56 (GMT)
Merge branch 'master' into geometry-nodes-distribute-points
December 8, 2020, 14:52 (GMT)
Minor cleanup
December 4, 2020, 17:25 (GMT)
Silence debug prints and make max density be in m^2 units (was factor)
December 4, 2020, 14:53 (GMT)
Fixed vertex weights not reading correctly when sharing input sockets
December 4, 2020, 14:32 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-distribute-points
December 4, 2020, 12:46 (GMT)
Added stable weight based point removal for poisson dist
December 3, 2020, 17:11 (GMT)
Fix point dist tilining bugs
December 2, 2020, 15:58 (GMT)
Merge branch 'master' into geometry-nodes
December 1, 2020, 20:27 (GMT)
Intial work on point dist tiling
December 1, 2020, 15:28 (GMT)
UI: Add new node colors for geometry nodes

During the development of the new nodes in the `geometry-nodes` branch
the color of the new nodes wasn't considered, so all of the nodes ended
up red, the color for "input" nodes. This patch introduces two new
colors, one for "Geometry" and one for "Attributes". There are only two
attribute nodes currently, but the next sprint will add two more,
attribute mix, and sample from texture. The attribute nodes are
conceptually different enough from the nodes that modify the geometry
that they deserve their own color.

Differential Revision: https://developer.blender.org/D9682
December 1, 2020, 14:11 (GMT)
Geometry Nodes: support swapping inputs in function nodes

This is the same fix as in rB5ae666c2cc67be0e5ffb897c1ff48fe434d7dbc6.
December 1, 2020, 14:04 (GMT)
Geometry Nodes: automatically reconnect when swapping inputs

This makes it easier to swap the inputs to the Join Geometry node.
The behavior is the same as in the Math node.
December 1, 2020, 10:32 (GMT)
Geometry Nodes: correct modifier name when creating from node editor

The name should be the same as when the modifier is created in the
modifier tab of the properties editor.
November 30, 2020, 22:43 (GMT)
Cleanup: Store "is_active" instead of pointer property in panel type

This is consistent with the way other panel type fields are stored.
November 30, 2020, 22:36 (GMT)
Merge branch 'master' into geometry-nodes
November 30, 2020, 19:25 (GMT)
Merge remote-tracking branch 'origin/master' into geometry-nodes
November 30, 2020, 18:18 (GMT)
Merge branch 'geometry-nodes' into geometry-nodes-distribute-points

MiikaHweb - Blender Git Statistics v1.06
By: Miika HämäläinenLast update: Nov-07-2014 14:18 MiikaHweb | 2003-2021