Blender Git Statistics -> Branches -> geometry-nodes

"Geometry-nodes" branch

Total commits : 244
Total committers : 7
First Commit : October 20, 2020
Latest Commit : December 17, 2020


Commits by Month

DateNumber of Commits
December, 20207
November, 2020155
October, 202082

Committers

AuthorNumber of Commits
Jacques Lucke146
Hans Goudey68
Dalai Felinto21
Léo Depoix5
Pablo Vazquez2
Dalai Felinto1
Jeroen Bakker1

Popular Files

FilenameTotal Edits
MOD_nodes.cc59
node_geo_point_instance.cc22
node.c21
rna_modifier.c20
nodeitems_builtins.py18
BKE_node.h17
node_geo_point_distribute.cc16
CMakeLists.txt16
node_geo_edge_split.cc14
attribute_access.cc14

Latest commits Feed

December 17, 2020, 16:39 (GMT)
Merge remote-tracking branch 'origin/master' into geometry-nodes
December 10, 2020, 10:05 (GMT)
Merge remote-tracking branch 'origin/master' into geometry-nodes
December 2, 2020, 15:58 (GMT)
Merge branch 'master' into geometry-nodes
December 1, 2020, 15:28 (GMT)
UI: Add new node colors for geometry nodes

During the development of the new nodes in the `geometry-nodes` branch
the color of the new nodes wasn't considered, so all of the nodes ended
up red, the color for "input" nodes. This patch introduces two new
colors, one for "Geometry" and one for "Attributes". There are only two
attribute nodes currently, but the next sprint will add two more,
attribute mix, and sample from texture. The attribute nodes are
conceptually different enough from the nodes that modify the geometry
that they deserve their own color.

Differential Revision: https://developer.blender.org/D9682
December 1, 2020, 14:11 (GMT)
Geometry Nodes: support swapping inputs in function nodes

This is the same fix as in rB5ae666c2cc67be0e5ffb897c1ff48fe434d7dbc6.
December 1, 2020, 14:04 (GMT)
Geometry Nodes: automatically reconnect when swapping inputs

This makes it easier to swap the inputs to the Join Geometry node.
The behavior is the same as in the Math node.
December 1, 2020, 10:32 (GMT)
Geometry Nodes: correct modifier name when creating from node editor

The name should be the same as when the modifier is created in the
modifier tab of the properties editor.
November 30, 2020, 22:43 (GMT)
Cleanup: Store "is_active" instead of pointer property in panel type

This is consistent with the way other panel type fields are stored.
November 30, 2020, 22:36 (GMT)
Merge branch 'master' into geometry-nodes
November 30, 2020, 19:25 (GMT)
Merge remote-tracking branch 'origin/master' into geometry-nodes
November 30, 2020, 15:43 (GMT)
Cleanup: add a comment
November 30, 2020, 15:34 (GMT)
Merge branch 'master' into geometry-nodes
November 30, 2020, 15:33 (GMT)
Cleanup: correct function name
November 30, 2020, 15:23 (GMT)
Geometry Nodes: Change modifier name

The modifier was called "Empty", which reflects the fact that the modifier
doesn't do anything when you add it. However, that is not true after you
change the modifier's node group, and the fact that the modifier uses
nodes is the one thing that distinguishes it at this point. This commit
changes the name to "Geometry Nodes", which is simple and consistent
with the "Geometry Node Editor" and the naming of the project so far.
November 30, 2020, 09:27 (GMT)
Merge branch 'master' into geometry-nodes
November 27, 2020, 18:44 (GMT)
Merge branch 'master' into geometry-nodes
November 27, 2020, 18:44 (GMT)
Geometry Nodes: do not create geometry depsgraph relation for empty object

This resulted in a warning.
November 27, 2020, 18:38 (GMT)
Geometry Nodes: support muted nodes

The handling of muted nodes is handled at the derived node tree
level now. This is also where expanding node groups is handled.
Muted nodes are relinked and removed from the derived tree
during construction. The geometry node evaluation code does
not have to know about muted nodes this way.
November 27, 2020, 18:25 (GMT)
Theme: Update shader node color to match socket color

Related to T82689

Reviewed by Brecht
November 27, 2020, 18:07 (GMT)
UI: Update node socket colors

Note: This also changes the Shader socket color, to match "Shading" in the Outliner.

Theme update for shader nodes will be committed separately.

Related to T82689

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