Blender Git Commit Log
Git Commits -> Revision 2d48769
Revision 2d48769 by Luca Rood (cloth-improvements) January 19, 2017, 01:06 (GMT) |
Fix stability issue and further make collisions inelastic The repulse when colliding points are approaching was being scaled incorrectly by the impulse, causing some undesired elasticity in the collision. I imagine this was a workaround to avoid penetrations because the collision responce was being calculated with respect to the incorrect state, but this is no longer necessary now that that has been fixed. (had missed this case in my previous elasticity commit) Other than that, I have bary interpolated the static repulses to avoid a nasty instability issue in some corner cases. |
Commit Details:
Full Hash: 2d48769a8b8953d1307fad62b1519295acdab01d
Parent Commit: c8d1bbf
Lines Changed: +10, -4
1 Modified Path:
/source/blender/blenkernel/intern/collision.c (+10, -4) (Diff)