Blender Git Commit Log

Git Commits -> Revision 45dc113

January 22, 2020, 18:36 (GMT)
DRW: Move Color-Management handling to draw manager

This is first part of the color managmeent refactor.

The drawing of the overlays is done in a sRGB texture to retain some bits
of accuracy.

The transform is applied after the overlays blending for now.

There is much left to be done.

Commit Details:

Full Hash: 45dc1139e84bd235256e8e13bb841643bbcc5008
Parent Commit: a23f7a8
Lines Changed: +36, -43

9 Modified Paths:

/source/blender/draw/DRW_engine.h (+2, -3) (Diff)
/source/blender/draw/engines/eevee/eevee_engine.c (+2, -7) (Diff)
/source/blender/draw/engines/overlay/overlay_antialiasing.c (+7, -21) (Diff)
/source/blender/draw/engines/workbench/workbench_effect_aa.c (+2, -9) (Diff)
/source/blender/draw/engines/workbench/workbench_private.h (+1, -1) (Diff)
/source/blender/draw/intern/draw_common.c (+1, -1) (Diff)
/source/blender/draw/intern/draw_manager.c (+7, -0) (Diff)
/source/blender/draw/intern/DRW_render.h (+2, -0) (Diff)
/source/blender/gpu/intern/gpu_viewport.c (+12, -1) (Diff)
By: Miika HämäläinenLast update: Nov-07-2014 14:18MiikaHweb | 2003-2021